Tactical Envoy Agency
Recent Update
Currently doing a run to see if everything works as intended but during a test everything worked, so it should be fine.
The Idea
Despite the loss nerfs and reduced use of envoys, they’re still useful and the insight techs aren’t enough to satisfy the need for those envoys. Which is why this mod exists. With the help of a few new buildings, jobs, policies and edicts I aim to fill the gap.
The Solution
After researching the first Decription Tech and upgrading your capital building, you’ll gain a new building, which provides jobs although those are a bit less relevant. Additionally, once you research both Encryption and Decryption, you’ll also gain new policies which boost either your diplomatic weight or Espionage stats, at the cost of the other. Lastly, once you finish one of the non-psionic Ascension Paths, you’ll also gain access to a new edict,which boosts your Espionage stats for some unity.
The Buildings
The new building and it’s upgrade, are the "Tactical Envoy Agency Academy" and the "Tactical Envoy Agency Central Facility". The first one is unlocked through the first Decryption Tech, the second through the second De- Encryption Techs. The building adds jobs and partial envoys.
–T.E.A. Academy–
- Adds one Operative Job
- Adds 0.5 envoys
- Limited to one per planet
- Requires an upgraded Capital Building
- One per Planet
–T.E.A. Central Facility–
- Adds one Operative and Officer Job
- Adds 1 envoy
- Limited to one per planet
- Requires an upgraded Capital Building
- Is an Upgrade to the Academy
The Jobs
The two new jobs are TEA Operatives and TEA Officers. The Operatives produce some society research and add a little bit of naval and admin capacity, they’re also affected by Byzantine and Efficient Bureaucracy civics. The Officers produce some unity, stability, amenities as well as some admin and naval capacity.
–Operative–
- Society Research: 6
- Naval Capacity: +1
- Edict Fund: +1
- Affected by Byzantine and Efficient Bureaucracy
–Officer–
- Unity: +6
- Stability: +5
- Amenities: +3
- Naval Capacity: +5
- Edict Fund: +5
The Policies
The new Policies are unlocked once you research the En- and Decryption Techs of a certain Tier, be it Tier 1 or 2. The policies allow you to focus on either increasing your diplomatic weight, at the cost of Espionage, or increase your Espionage, at the cost of your diplomatic weight. There are two levels in either directions.
–Diplomacy Focus 1 or 2–
- Decryption – 1 or -2
- Encryption – 1 or -2
- Diplomatic Weight Multiplier +15% or 30%
–Espionage Focus 1 or 2–
- Decryption + 1 or +2
- Encryption + 1 or +2
- Diplomatic Weight Multiplier -15% or -30%
The Edict
The Edicts are a simple way of allowing non Psionic empires to get a similar Espionage rank. The idea here was that every Ascended empire has options to use their specialization as an advantage in Espionage, e.g. biological empires shapeshifting; cybernetics using gadgets; synthetics encrypting/decrypting codes better. So whilst Psionic empires can read minds freely and without effort, others can achieve similar results through additional resources. These edicts are unlocked after you finish one of the Ascension Paths.
Biological Subterfuge/Cybernetic Subterfuge/Robotic Subterfuge
- Decryption +2
- Encryption +2
Other Stuff
If you find any bugs, mistakes or improvement suggestions please post them in the comments and I’ll see what I can do about it.
Revisions:
Old revisions of this mod are available below. Click the link to download.