ACG Return of the Ancients
Compatible with 3.14.*
Save game compatible
NOT Achievement compatible
A. This mod requires Aesthetic Cinematic Gameplay (=ACG) to be used together with it!
B. This mod only contains files, that will activate and enable you (and the AI) to choose the new ACG Fallen Empire Origins when using the main mod ACG. All other files are included into the main mod (ACG) in order to make future updating easier.
C. This mod is optional. Hence if you want to use ACG but don’t want to see Fallen Empire Origins in game, then just do not use this mod!
D. You need to own the Stellaris Apocalypse DLC (required for ACG) and the Stellaris Ancient Relics DLC if you want to use this mod!
1. Other mods (check ACG compatibility thread!)
2. UI Overhaul Dynamic (required!)
3. UI Overhaul Dynamic – Extended Topbar (required! NEW)
4. Aesthetic Cinematic Gameplay (required!)
5. ACG Return of the Ancients
6. ACG Icons UI Addition (optional!)
7. ACG Comp. patches and ACG Submods (optional!)
If you want to share your thoughts, opinions or even influence my decision making on future changes for ACG or if you just want to get more information about ACG and get in touch with other ACG mod users then i highly recommend to join the:
[discord.gg]
📌 FAQ / Addon Patches / Legacy Versions
🛠️ Compatibility List / Comp. Patches / Comp. Check Requests
☎️ Bug Report / Help Service
✏️ Suggestions / Other Questions
The goal of this mod is to provide ACG mod users with an additional optional unique gameplay experience to complement the ACG main mod. What’s unique? Well apart from all the new graphics, ship models etc. it’s different in so far as you will start with all your shipclasses and components being available from start on. You will face your own challenges especially related to inefficiencies and resource shortages. You will be technologically superior without being able to overrun the galaxy early on.
Adds 5 new and different playable Ancient Empire Origins to the ACG Gameplay Experience (the AI will also be able to choose them but this will only happen rarely)
Each ACG Ancient Empire origin does include:
1. it’s own graphical shipset with completely new or reworked vanilla fallen empire graphical ships
2. 6 new military fallen empire shipclasses (some based on vanilla fallen empire ships and some new) completely replacing vanilla and previously available ACG shipclasses
3. it’s own custom-made and unique ship components incl. unique weapon animations (5 different sets with different looks in total)
4. new unique buildings (mainly for your capital planet)
5. new unique jobs
6. new deposits on your starting capital planet
7. many new technologies (only available to ancient empires)
8. a new event chain for ancient empires
9. new background story
10. two new policies for ancient empires (one available from start and one later on)
11. ability to gain access to a new megastructure: Ancient Megaforge
12. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships, starbases etc.
13. reworked megastructure graphics: completely new graphics for ACG fe-origin habitats and all other megastructures have also been at least slightly reworked
by choosing an ACG Fallen Empire Origin you will:
1. lose access to all vanilla and standard ACG shipclasses (you are using unique ancient ships)
2. lose access to all vanilla and standard ACG ship components (you are using unique ancient ship components)
3. lose the ability to let mercenary enclaves being built within your empire (was necessary for balance)
4. lose access to all menace (crisis) ships (because you have your own superior shipset) – with the star eater being the only exception for being available
5. start with many vanilla and standard ACG technologies already researched (mainly related to vanilla and standard ACG shipclasses and ship components). As a consequence:
5.1. an ACG fe-origin empire will be technologically superior compared to non-fe origin empires (without being overpowered)
5.2. a research agreement with an ACG fe-origin empire is very beneficial for non-fe origin empires (but it’s very difficult to make AI fallen empire origin empires agree to such a research agreement)
One of the ACG core features is improved balance. Therefore there was a high focus on making this mod balanced and fit properly into the ACG gameplay experience. Even though ACG ancient origin empires will provide a very different and unique gameplay compared to non ACG ancient origin empires, i think the current state of balance is good. How? Well i don’t want to spoiler too much but there are certain negative modifiers, as well as challenges for ancient origin empires in place (mostly with background story) that will prevent you from being able to overrun the galaxy from start on despite your technological superiority and despite the fact that you start with all shipclasses and components being available.
In fact, i think ACG ancient origin empires do provide a more challenging start compared to non ACG ancient origin empires (which is intended). The longer an ancient origin empire manages to survive though, the stronger it will eventually become (compared to other non ancient origin empires) but there will always be a bottleneck: resources, which will hit ancient origin empires harder than non ancient origin empires. All in all don’t expect an easy gameplay experience if you choose an ACG ancient empire origin!
You think this mod deserves to be supported? You want to help me argue with my wife why i need to spend hours on modding?
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Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Apocalypse
Stellaris: Ancient Relics Story Pack
Required items:
Click the title to search on this site.
Aesthetic Cinematic Gameplay (ACG) — Steam Workshop
UI Overhaul Dynamic — Steam Workshop
ACG Icons UI Addition — Steam Workshop
UI Overhaul Dynamic - Extended Topbar — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.






