Endgame Expanded 4.0 v 0.9

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Author: Kubin20

Last revision: 15 Sep, 2025 at 10:02 UTC (6)

File size: 39.73 MB

On Steam Workshop

Description:
Works with [4.0]

This mod aims to prolong the end game by adding a lot of really expensive techs and other features (most of which are quite powerful but rather vanilla-friendly).
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Features:

Over 150 new techs
Expanded ascension paths
5 new biological traits
5 new synthetic traits
5 new machine traits
Expanded psionic and hive minds and cyborgs
6 new planets
New planetary decisions
A lot of new districts
New buildings
7 new armies ( most connected to ascention paths)
3 new ships
New end game ship components
Adds real use for zro ,living metal and nanites
And a lot of other stuff

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Fully tested only for biological empires and machine intelligence empires.
Hive minds might have some minor bugs but should work fine.

Mod content should start appearing when you finish most vanilla techs and research
Ascension Theory technology.

I tested this mod with UI Overhaul Dynamic, so you should probably use it too.
https://steamcommunity.com/workshop/filedetails/?id=1623423360

If you encounter any bugs, please write them down in the comments. Thanks!

And if you really like this mod you can tip me thanks!
https://buymeacoffee.com/kubin2001