Sector Shipyards – Centralise Production [1.9]

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Author: Toaster

Last revision: 8 Dec, 2017 at 15:16 UTC (4)

File size: 8.19 KB

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Description:

OBSOLETE AS OF 2.0

Annoyed by building fleets when you have multiple sectors? Wish you could compete with the AI’s micromanagement of ship production? Look no further!

Sector Shipyard Centralisation

Sector Shipyards adds a new policy, Sector Shipyard Centralisation. When enabled, then for each sector with a governor:

  • Sector Capital

    Gains a +50% bonus to ship and army production per spaceport in the sector.

  • Sector Planets

    Suffer a -50% penalty to ship and army production speed.

With centralised production, an empire of dozens of planets is almost as easy to run as one with 3-4. Just hotkey your sector capitals and build everything from there!

Q&A

Why not 100%?
To avoid messing with the AI. Sector AI will still be able to build defence armies and constructors.
What about spaceport level?
All levels grant the same bonus. This is because managing build speed for individual ship types isn’t possible- we can only reduce build time, which is impractical to work with and would clash with leader traits that edit build time for different ship classes.

See Also:

Sector Edicts – Issue sector-wide edicts!

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Revisions:

Old revisions of this mod are available below. Click the link to download.