[3.7] Harvest Engine Crisis
Updated to Stellaris Version 3.7.2. Content update coming this weekend.
Bugs
– Fixed Situation not utilizing the correct scripted value
– Fixed Intense Approach using only 30% instead of 40% of science income
– Fixed missing localization for Situation
We won the modjam! Thanks everyone! When we set out to make the Harvest Engine, we went in with very low expectations and the intention of just making a fun mod that we’d use in our own games. Our thanks goes out to those who played the mod! You guys are what makes it worthwhile for us to make cool stuff.
Due to the resuming of normal yearly functions (work/study), we’ve had to push back Version 2 to a ‘when its ready’ status, but we’re still working on it whenever we get the time, we’re still committed to keeping the Harvest Engine updated. Thanks for the patience everyone, and thanks again for voting for us!
Features
– Harvest Engine Fleet Sizes and Fleet Cap now scale with Crisis Scaling to a max of 10x. The Crisis should now be ‘much’ harder for anyone who ups their crisis scaling.
– The Harvester Analysis Situation progress now scales with the amount of science deducted through the chosen situation. The Amount is equal to (combined science income/1000*science reduction value). Nations with big tech scores can expect to see the situation done significantly faster (improvements start at roughly 2000 combined science income).
– Added Dummy Localization for other languages than english. We have some volunteer translators working on getting localization done properly (so far, we have French, German, Brazilian/Portuguese, Spanish, German and Russian underway, someone who can do Japanese and Simplified Chinese would be highly appreciated! Send me a DM through the Stellaris Official Discord.)
Bugs
– (Spolier) Harvester Drones acquired from Carima Forge should have the Machine Trait if you are a Gestalt Consciousness.
– Fixed Escorts missing a Point Defense on their Loadout.
AI
– AI Nations will now prioritize normal surveillance efforts over light efforts for the Crisis.
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Harvest Engine Crisis for the 2022-2023 Modjam – Made by Team Dubbonomics
For Stellaris version 3.6.
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- Face a powerful new Mining Drone Leviathan and its fleets as they attempt to fulfill their ancient directive.
- Fight to protect the galaxy, or turn the Harvest Engine’s power upon your enemies.
- Unlock special interactions and new components through combat and analysis.
- A new relic and unique system to seize.
- Reach out to the intelligence at the heart of the Engine and bend it to your will.
- Not save game compatible
- Modifies ai_should_restrict_system in game_rules, no other overwrites
- Alters Checksum, aka no Achievements. Sorry.
- English
Revisions:
Old revisions of this mod are available below. Click the link to download.


