The Zenith of Fallen Empires: Megacorp
A mod for The Zenith of Fallen Empires designed to fleshen out MegaCorps to be a valuable path to play with the idea of empowering different Megacorp playstyles.
This mod has:
- Ascended MegaCorps are allowed to build on ANY empire that is not Ascended a branch of their own and without the need of a Commericial Pact, similarly to Crime Syndicate Corps. (Hivemind and Machines are still exempt)
- Provides extensive support to enhance playstyles such as Spiritualist, Criminal and normal MegaCorps to allow them being relevant during Ascension.
- 6 Ascended MegaCorp Civics
- Government types
- Personalities
- Diplomatic Phrases
- New Branch Buildings
- New building: Market Nexus (can be upgraded 5 times)
- New research options
- New subject option: Coerced Investor, which provide an asset mechanic in the terms that allows MegaCorp to absorb content from the other empire. Requires Ruthless Subsidiary Civic (ZOFE country + [Xenophobe/None-Fanatic Authoritarian Ethic] + NOT [Egalitarian/Pacifist Ethic])
- New wargoal: "Force Investment" force the other empire to become a "Coerced Investor"
Adding compatibality
If you would like to make it compatible with other mods, feel free to check "has_zofe_mc = yes" which checks a global flag that is set in two cases: Either on on_game_start OR on_single_player_save_game_load
Please note this mod is still looking to be updated and feedback from everyone, please let me know what you think of it so far!
Download
[Deprecated] The Zenith of Fallen Empires 3.0 — Steam Workshop
Required items:
Click the title to search on this site.
[Deprecated] The Zenith of Fallen Empires 3.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.