The Zenith of Fallen Empires: Megacorp

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Authors: SamiSha, CHFern17

Last revision: 9 Apr, 2023 at 21:21 UTC (1)

File size: 791.55 KB

On Steam Workshop

Description:

A mod for The Zenith of Fallen Empires designed to fleshen out MegaCorps to be a valuable path to play with the idea of empowering different Megacorp playstyles.

This mod has:

  • Ascended MegaCorps are allowed to build on ANY empire that is not Ascended a branch of their own and without the need of a Commericial Pact, similarly to Crime Syndicate Corps. (Hivemind and Machines are still exempt)
  • Provides extensive support to enhance playstyles such as Spiritualist, Criminal and normal MegaCorps to allow them being relevant during Ascension.
  • 6 Ascended MegaCorp Civics
  • Government types
  • Personalities
  • Diplomatic Phrases
  • New Branch Buildings
  • New building: Market Nexus (can be upgraded 5 times)
  • New research options
  • New subject option: Coerced Investor, which provide an asset mechanic in the terms that allows MegaCorp to absorb content from the other empire. Requires Ruthless Subsidiary Civic (ZOFE country + [Xenophobe/None-Fanatic Authoritarian Ethic] + NOT [Egalitarian/Pacifist Ethic])
  • New wargoal: "Force Investment" force the other empire to become a "Coerced Investor"

Adding compatibality

If you would like to make it compatible with other mods, feel free to check "has_zofe_mc = yes" which checks a global flag that is set in two cases: Either on on_game_start OR on_single_player_save_game_load

Please note this mod is still looking to be updated and feedback from everyone, please let me know what you think of it so far!

Download
Required items:

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[Deprecated] The Zenith of Fallen Empires 3.0Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.