(1.9) Ruler Ships and Stations for All
Well, it was fun while it lasted. From what I can tell, it’s impossible to build ruler ships or stations now, and that’s 67% of this entire mod! It’ll still work on pre-2.0 games, but going forward we won’t have our extra special flagships.
Ever feel that your navy was lacking a little… oomph? Well, let me help you with that!
This mod adds two new civics to the game – Lasting Monuments and Fleet Nodes, that are available to non-hiveminds and hiveminds respectively.
When an empire has Lasting Monuments, Fleet Nodes, or Command Nodes as one of its civics, it has access to special, ruler-specific military units that are a cut above the rest:
- Oversized ships, which can be built once per ten years (or if you get a new ruler). Oversized ships have a 50% bonus to damage, hitpoints, shield points, and armor. They’re also physically bigger, to show off their strength.
- Oversized stations, which behave the same as oversized ships, but with military stations instead.
- Elite Guard Armies, which are assault armies that you can build once per ruler that are moderately more powerful than regular assault armies. They’re also slightly more expensive. You get a better elite guard army when you take the first perk of an ascension path.
This mod should be compatible with just about anything else out there. The only change I’ve made to vanilla is the elite guard army, which is now tied to the new civics added by this mod instead of government type. It is fully compatible with any mod that adds new ship sizes such as ISB or NSC.
Revisions:
Old revisions of this mod are available below. Click the link to download.