Balanced Political Power (& unity gained from factions)

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Author: Tsundak

Last revision: 14 Oct at 12:07 UTC

File size: 94.21 KB

On Steam Workshop

Description:

Balances & expands on how political power is distributed between pops.
Which, in turn, affects & fixes unity gained from factions.


Pops political power

Pops political power will now be affected by both government authority types & living standard types. Pops total political power will be a combination of these two factors.

For balance, the political power modifier pops receive from a living standard will now be directly proportional to the consumer goods upkeep from said living standard.

Note: I have not edited consumer goods upkeep, only political power modifiers.

The formula I used to create these new statistics: At an upkeep of 0.25 consumer goods, pops receive no modifier. For every 0.05 upkeep less than 0.25, pops receive -10% of their base political power. For every 0.05 upkeep more than 0.25, pops receive +20% of their base political power.

In unmodified Stellaris, there was no formula, only choas.

For extra info, click here.


Unity gained from factions

Unity gained from factions is affected by the political power of the pops supporting them (not from this mod, that is just how it works). But, because political power was unbalance, unity gained from factions was unbalance. For example, pops under utopian abundance wouldn’t help factions gain much unity, since their living standard didn’t increase their political power, despite it being a very high living standard.
This is no longer a problem.

High living standard = high consumer goods upkeep = more political power = more unity gained from factions that these pops are supporting.

Note: I have not edited consumer goods upkeep, only political power modifiers. Which, in turn, affects & fixes unity gained from factions.


English localisation line edit

Anything that modifies base political power will display "Base Political Power" instead of "Pop Political Power".

Things like residence citizenship & slavery types.

This is to (hopefully) clarify that all political power modifiers affecting these pops will be less powerful because there is less base political power to affect and so pop total political power will be significantly less.


Links

Political Power

Other Mods

Tsundak’s Galactic Workshop, all my Stellaris mods in one place.


Compatibility

Save game compatible, can subscribe or unsubscribe at any point.

This mod edits 4 authority types, 9 living standards & 1 English localisation line.

Compatible with all mods, including those that also edit these things. Safe to put anywhere in your load order playset. This mod should automatically override the other mods edits of these things.


Tips are appreciated 🙂
paypal.me/Tsundak

Have fun star travellers