Planetary Population Restrictions
Control the ability of residence rights species and slaves to breed and access certain planets.
- Mark certain planets off limits to Resident species: they will not move to it or breed. (Must not be fanatical egalitarian).
- Mark certain planets such that Resident species may migrate there, but will not breed on them. (Must not be fanatical egalitarian).
- Mark certain planets off limits to Enslaved species: they will not move to it or breed. (Or be put there by the Raiding bombardment stance)
- Ban Enslaved species from breeding, except on Thrall Worlds and certain designated planets.
I always got annoyed that my slaves would just keep breeding on all my worlds, fine in the early game when I needed more miners, but later on I wanted more scientists from my main species. Similarly I wanted to stop my Starborn species being outbred by the lesser residence species on my habitats.
If you enable the first 3 policies (residence living on, residence breeding, slaves living on), they are unrestricted by default, and enable planetary decisions to mark a planet as not-for-living / not-for-breeding.
The last policy, slave breeding, enabling this policy will immediately stop slaves from breeding on all planets except thrall worlds and worlds that you specifically enable using a planetary decision.
Note: None of these will allow a species to breed or migrate if population controls or migration controls are enabled at the species level. In order to use these you must allow migration and breeding for the species, and then use these policies and decisions to forbid them from specific planets.
As I wrote this to play with Starborn, all 4 policies have an option where they are applied by default to all orbital structures, this is all habitable structures: habitats and ringworlds (and extra if you have mods), if you enable this there is no way to selectively disable it for certain structures.
This mod makes changes to 2 rules from game_rules:
- species_can_live_on_planet
- can_species_procreate
Anything that also modifies those rules will obviously conflict, otherwise you will be fine. Merger of rules supports this mod! thanks Inny!
I do not intend to add more features unless something comes up in a game I play that I want.
- Extra Galactic Cluster Start: Start in an isolated cluster outside the galaxy.
- OP Isolated Start: Start in an isolated system with multiple habitatable planets, modifiers and resources
- Station Solar System Exploitation: Starbase enhancements for mining, research and planet production.
- Synths Keep Some Organic Pops: Keep a few of your original species when you Synthetically ascend.
- Bulldose Planets & Create Thrall World: QoL improvements on creating a Thrall World and rapidly clearing buildings and districts on conquests.
- Resettlement Tool Redux: Mass Resettle Pops quickly with a handy menu.
- Planet Name Colour Picker: Set the text colour and some icons for your planet names.
- All Ascension Paths: Take all 4 ascension paths: Psionic, Erudite, Cyborgs working with Synths
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Revisions:
Old revisions of this mod are available below. Click the link to download.
