Reworked Terraformation (with 25 habitable planets type)

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Author: Ralendil

Last revision: 24 Sep, 2023 at 17:59 UTC (1)

File size: 196.26 MB

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Description:

Version 2.2.3 – Updated september 24th

Introduction

This mod has a goal, make terraformation a long journey. I think that terraformation is too easy in the game. Now, you will have to terraform little by little the planets and it will takes lot of time, from 5 to 30 years.
The idea is really to get it harder to make your worlds ideals for your species.
The version 2 is a new writing of the mod. Now, there will be 25 planet class and 6 non habitables planets that can be terraformed.

A submod is avalaible here if you want increased costs and time for terraformations.

Loading order:

You can find the loading order that applies, if you use several mods I created, in the collection "New Origins"

Habitability:

The mod use a logic to attribute habitability values. There are 3 templates:
– normal template: habitability is resultant of the gap between the planet and the prefered planet of the species.
– corners : they get more first rank planets, to insure that there is not a big penalty by choosing them
– sides: sightly modified with the same goal as corners

There are also specific template for origins: aquatic, the hive and post apocalyptic.

Terraformation:

The system is totally revamped. You have to terraform step by step, planet class by planet class in other words, to one world to your wanted planet type.
Terraforming is now a long work, a long term project. And that’s totally intentionnal.

To insure that the process will be coherent, I wanted to add planet classes between each planet classes in vanilla game. As a result, it added 16 planets and so with them there is 25 habitable planets classes.
To insure a balance, I add to create 2 non habitables planets.

I prefer repeating, the goal of this mod is not to add more planets, even if it is something very satisfying. The goal has been to change the current way Stellaris handle terraformations. Things in the game are too easy, you pick a desert and can make it an arctic planet. That’s a nonsense.

Colossus weapon revisited

The mod Colossus weapon revisited has been thinked and created as a complement of this mod. By using this mod, you will get two more planet classes (burned planet and slag planet).
The current mod is totally compatible with it, but you have to follow the loading order.

Compatibility

The mod has heen done as a complement of my mod New Origins.
However, this mod can be used independantly and will work alone.

This mod won’t work with any mod that is making big changes to the planet classes (like planetary diversity). It won’t work with any mod that wants to add new planet class that can be selected as a starting planet.
Keep in mind that this mod has a purpose totally different.
Planetary diversity adds new planets, very beautiful, and it is its purpose. The mod, that I propose here, organizes the game differently with a coherent planets classification and a revamped terraformation system. In this system, it will takes time to terraform planets to your prefered planet class. Maybe you could rely more on aliens to populate parts of your empire.
You have to respect the loading order to insure that you won’t encounter any problem. Please check the collection as stated above.

If you want to support me: make a a gift via paypal[www.paypal.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.