Stellaris Evolved + Planetary Wonders

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Author: MrRoAdd

Last revision: 23 Jan, 2023 at 11:02 UTC (1)

File size: 22.45 MB

On Steam Workshop

Description:
Changes and Additions
  • Planetary Wonders adjusted to evolved job swaps (hive mind synapses), politician swaps (ai auths), and other generals swaps.
  • Civic specific wonders (Unhallowed Necropolis) allowed with other evolved necromantic/death/cronicler swaps.
  • Resource wonders take into consideration all district types, including aquatic, ecoworld, elysium, ringworld, habitat, protoworld districts.
  • Resource wonders have job swaps depending on aquatic civic and empire type.
  • Solipsist Debate Hall has effects for new evolved hive mind civics.
  • Space Elevator now has job and effect swaps for trader machines, and a trading option for orbital logistics poly group.
  • Allow some Authoritarian buildings to Elitists, most vanilla Egalitarian (Liberal in Evolved) effects and wonders moved to Pluralist(Egalitarian in Evovled)/Coopearitve.
  • Megacorp branch office wonders now require T2 branch office capital, have some small increased effects at T3.
  • Megacorp branch office wonders now provide hired/private jobs instead of the normal variants where applicable, all of them provide Consulars like most Evolved branch office buildings.
  • Using Evolved habitat trigger instead of checking only for habitat planet class, offering support for more habitat types (mainly PD planetary habitats).
  • Together with the above, now habitats can support planetary wonders if you either have Voidborn or you made the habitat into a arcology habitat.
  • Space Elevator allowed on pd habitats with the restrictions mentioned above.
  • More miscellaneous changes for compatibility.

Motivation

Planteary Wonders is an amazing mod and while it works great with Evolved, wanted more integration for consistency and immersion.

Future Possible Changes/To Do
  • Add more effects/wonders for new Evolved ethics and civics if possible.
  • Add branch office wonders for empathic gestalt planets, and add branch office wonders for cooperative gestalt to use on other empires (or reuse existing ones).
  • Move some of the reusable logic to either Evolved and Planetary Wonders where it make sense (with modder approval).

Mod Load Order
  • Planteary Wonders
  • Stellaris Evolved – Alpha
  • Stellaris Evolved + Planteary Wonders

Contacts And Links

Thanks

Namfoodle
For his amazing and flavorful mod, giving me even more opportunities for tall play.
Rodahtnov
For the insights and help he has given me to balance this around Stellaris Evolved. A great overhaul without which I can’t play.

Download
Required items:

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Planetary WondersSteam Workshop
Stellaris Evolved - AlphaSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.