Ground Command

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Author: Risker the 34th

Last revision: 22 Sep, 2025 at 22:38 UTC (16)

File size: 562.84 KB

On Steam Workshop

Description:
The Synthetics have Arrived

Ground Command is a mod the attempts to expand upon the ground battles in Stellaris. It does this in several ways allowing for more control and greater roleplay potential.

Firstly Assault Armies are dead. To replace them are the parts that would in theory make up an assault up. This added granularity allows for much more influence by the player, going heavier on armor or infantry or even focusing on air support.

Secondly is Roleplay. Because of how granular this system is it can be expanded significantly. You will unlock various armies as you progress through the tech tree naturally but others are locked behind specific Origins/Authorities/Civics/and Ascension Perks. With plenty of room to add more or incorporate civics/origins from other mods.

Third Inudstry is now more important as more advanced army types require industrial buildings (Civilian Industries/ Alloy Plants) to be produced. Tanks, air support, and more cannot be built on worlds without at least 1 of them on a planet. This is both to add a sense of logistics and strategic importance as well as cutting down on the number of possible armies on some planets so that a xenophile empire does not open the army tab and blow up their computer.

Russian Translation

Alright so this made it to the front page of the workshop somehow. Thanks for everyone who has subscribed and made the mod a favorite. I’m really excited that people are liking it!

Image Credit [battlefieldpilsen.blogspot.com]

Special Thanks to Michael on Youtube for showcasing the mod Check his channel out if you are curious about other mods across the Stellaris Workshop!