Uncivic: New Mechanics for Vanilla Civics

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Author: MichaelMakesGames

Last revision: 16 Nov, 2023 at 22:09 UTC (15)

File size: 2.07 MB

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Description:

New Mechanics for Vanilla Civics (For 3.10.0)

Many civics in Stellaris are boring, simply providing modifiers. Sometimes boring is good, especially when you’re first learning the game, but eventually, you might want something more. DLCs and mods provide interesting civics, but don’t the base game civics deserve some love too?

Development Update

For now, I’m only maintaining this mod, but not adding new features. Long term, I’d like to expand on the Exalted Priesthood and Parliamentary System mechanics, and release them as standalone religion and democracy mods. All other civic expansions (Nationalistic Zeal, Shadow Council, and Technocracy) have been removed.

Design Principles
  • Interesting mechanics and roleplay are the primary goals. Balance is still a (secondary) goal and feedback is welcome, but you probably don’t want to use this in cut-throat competitive multiplayer
  • Only compatibility-friendly features are included. No vanilla content is overwritten.
  • Configurable: each civic can be individually enabled/disabled. Access the menu via edict or Dynamic Mod Menu.

Exalted Priesthood

Invite other spiritualist empires to join your Galactic Faith, gaining influence and diplomatic weight. Compete with other Exalted Priesthoods to win followers with diplomacy or by force. Experience the spread of new beliefs, and decide whether to incorporate them into your orthodoxy or declare a heresy and launch an inquisition.

Parliamentary System

Planets with upgraded capitals hold Parliamentary elections every 10 years, electing a politician from one of your factions to represent them, giving the planet a modifier according to the faction. Don’t like the election results? Just find some votes for the other guy, but risk upsetting the planet. Shadow Council pairs nicely with this, substantially reducing the risk.

Minor incompatibility: new modded faction types do not have special planet modifiers. Built-in support for Divided Loyalties and most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Compatibility
  • For Stellaris 3.10.*
  • NOT achievement compatible
  • Can be added to an existing game
  • No overwrites, so should be compatible with most other mods. Advanced integration with Divided Loyalties and most Ethics & Civics branches (including Bug Branch, FunEFork, and Stellaris Evolved).

Known Issues
  • When adding to an in-progress game, all pop factions will disband. Large factions should immediately re-form, but smaller factions might take longer to come back.

Credits
  • Thanks to slimer91 for the Russian translation
  • Thanks to Iskusel for the French translation
  • Thanks to Merlin1809 for the German translation

Sharing

Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!

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