Zayl’s Machine Intelligence Modify

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Authors: Jrant, 傻瓜才花415买星空

Last revision: 6 Oct, 2023 at 06:35 UTC (1)

File size: 14.47 MB

On Steam Workshop

Description:
main content

Pop growth of machine intelligence changed from -50%(vanilla) to -25%(this mod)
Machine capital building has +1 coordinator job
Machine capital building has +1, +8, +20, +40 unity income with upgrade
Hive capital building has +10, +30 unity income with upgrade
While finish the research "Co-Maintenance", every maintenance drone on planet provide §G0.5%§! production of other jobs, and +1amenities; While finish the research "Sync-stable", each maintenance drone on planet provide §G1%§! production of other jobs.
Food consume of machine assimilator -25% ( include stone pop )
Change to: hive world & machine world pop amenities usage -5%
Ascensions of hive world & machine world could achieve THE UPGRADE TECH of those two planet,finish the upgrade tech will unlock a planet decision,consume 200 influence and 20000 minerals,upgrade hive world & machine world to next level. The new upgrade planet’s job produce +20%,job spawning drone/replicator +1, pop amenities usage -5% ,every district provides 6 jobs,and add a new unity district.
12/12/2022: Now you will not get THE UPGRADE TECH immediately after finish those two planet ascensions perks. Instead, an event with special project will pop up after you pick the hive world/ machine world perk and checked if you ever got at least one hive/machine planet. Finish the project then you will get the hive/machine world upgrade technology – with 100% progress.

version 1.1 added

Added a policy: Attitudes to Genocide; Players can choose between "Intolerable" and "No Opinion". "No Opinion" allows players to turn a blind eye to genocide in other countries and won’ reduce opinion to them.
Fixed riots in gestalt in Paradox code that spawning the gov "Despicable Neutrals".

version 1.2 added

New Origin: "BLOCK CHAIN"
Country has this origin can release vassal same as itself – the machine intelligence vassal ! ( Even the Determined Exterminators can release their machine vasssssal ! )
And also, this origin provides an interesting( full of bugs ) playing method – When each of your colony has a "Central Node", your job produce in whole empire ( on every colonized planet ) will increase superimposed. The more "Central Node" you have, the more produce you get ! Of cause, so nice buff will bring a little negative effects. I’m sure these negative effects are nothing to our powerful players.

version 1.3 added

Four new civics:
CIVIC "Diplomatic Logic Learning"
Opinion from other countries +30
Unlock the Machine Federation once finished the Diplomacy Tradition. A federation build for machine intelligence!
CIVIC "Data Backup"
Machine leaders are more less likely to suffer breakdowns and accidents. And less likely to gain negative traits.(Nothing new and interesting, old corny civic that most modder could think about it )
CIVIC "Heavy Industry Machine"
Every 5 Industrial District added 2 more Fabricator jobs or 2 Catalytic Drone jobs.
Allloy jobs products +1,upkeep +25%(A very-PARADOX-like civic )
CIVIC "Galaxy Watcher"
Opinions from other countries +20.
Unable to active invade other countries that is not crisis.
Can activated Galaxy Guardian Protocol in a defence war or crisis war, choose to increase production of Energy, Minerals and Alloys. Or Physics, Society, Engineering, Unity and etc. And alse increase ship fire rate and Naval Capacity
Can receive refugees, non-machine and non-hive mind species will got Residence rights in your country, encourage them to join your glorious guardianship!
Able to start a war to force the enemy to erase their hostile civic. When face the machine, there’s more options for you to choose – such as force the terminator change into servitor.( Everyone like this force-change )

ELSE

NEXT UPDATE & NEW CONTENT will be in December
The update theme is EVENTS AND STORIES ( about machine intelligence )
TEST VERSION👈
Test version is used for test(Of cause). Any new function( and bugs) will released in this test version.And test version is most of Chinese with few EN.Welcome here to report any bug you met! (At the earliest time!)

DISCORD BUG REPORT OT SOMEHING HERE [discord.gg]

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Synthetic Dawn
Stellaris: MegaCorp
Stellaris: Overlord
Revisions:

Old revisions of this mod are available below. Click the link to download.