SciFi Series Tech
An assortment of vanilla-style technologies inspired by various SciFi series I personally enjoy. The mod (currently) adds 50+ new items to the tech tree and 10+ civics.
Included Technologies:
- 12 weapons, 8 components, 2 techs and a building inspired by Star Trek
- 3 weapons, 1 component and 1 ship section inspired by Star Blazers/Yamato
- 3 weapons inspired by Battletech
- 2 components and 1 tech inspired by Warhammer 40k
- 1 component and 1 corvette inspired by Farscape
- 1 weapon inspired by Arpeggio of Blue Steel
- 1 army and 1 component inspired by Heavy Object
- 1 army inspired by 86 -Eighty Six-
- 1 building inspired by The Girl Who Leapt Through Space
- 1 feature inspired by AKB0048
- 1 tech inspired by Elite
- 3 techs inspired by World Trigger
- 1 ship section inspired by War of the Worlds
- 7 generalised components and 3 generalised techs
- 3 new techs for Plantoids Species Pack owners
- a unique building
- a new ship class and sections
- and two new megastructures
Included Civics:
- Star Blazers inspired by Star Blazers/Yamato
- Star Trekkers inspired by general Star Trek
- Object Designers inspired by Heavy Object
- Highriders inspired by general SciFi and Cyberpunk
- Solar Sailers inspired by general SciFi
- Shipwrights inspired by general SciFi
- Argonauts inspired by general SciFi
- Quixotic inspired by general SciFi
For a more complete breakdown check the related discussion thread. More content will be added as I come up with new technologies that are both thematically interesting and compatible with Stellaris gameplay, usually drawn from the pool of TV, movies, books and anime etc that I enjoy or get suggested to me.
If you have any suggestions or feedback please refer to the appropriate pinned threads.
I’ve done my best to only reference existing vanilla content in order to make the mod as compatible as possible, but a couple of weapons use customised graphics out of necessity, so anyone using graphical enhancement mods may notice they stand out a bit, but at least it’s highly unlikely you’ll run into a mod compatibility error unless noted below.
The stats for the techs are optimised for a "vanilla-like" roleplay experience. So I have tried to balance the gameplay and the theme of the technologies as much as possible, but I may have critically overlooked various traits which make them over/under-powered. And don’t expect them to play well with massive overhaul mods.
Since I have made the decision to upload it, feel free to give feedback on balancing and ideas for content. Just don’t expect much from someone of my poor talents.
This mod overwrites the galactic features event file to modify the space storm event. Since very few mods seem to do this it should be fine, but if you have a mod to remove the space storm make sure to put it after this one in load order.
The new probe ship class is designed to be fully compatible with Arcalane’s FTL Scout Probe mod, certain attributes however will change based on load order.
Some technologies have increased likelihood in conjunction with planets from Gatekeeper’s Unique Worlds.
The mod is designed to be fully compatible with my Ancient Mining Drones Expanded mod which partially reuses content from this mod, with a couple of new additions that felt out of place in this mod.
Lastly, this mod should be save game compatible, some techs rely on triggers from early in the game and will thus be missing, but nothing should break your game. I think.
Revisions:
Old revisions of this mod are available below. Click the link to download.