More Cybernetic stuff
Update 09.04.23 :
Fixed Liner frames trait, was set to 50% wroker output instead of 5%
This mod is designed to make your empire a true cybernetic nation.
It adds a lot of stuff inspired by Cyperpunk, Neuromancer, Mechanicus, Tron and other sources.
Most of the new technologies are linked to Flesh is Weak perk but some are linked to the new Cybernetic tradition tree.
There are also some Origins and Civics that allows for some different cyber-play styles.
Below is a list that shows the content:
– Cybernetic Legion: cyber assault army
– Leader enhancement programme: unlocks 16 new cybernetic traits for your leaders
– Cyberware Distribution Center: planet unique building
– Netrunner Hacking Teams: increases codebreaking
– Cybernetic Manufactorum: automatic cybernetic factory
– Hazard Filters: +70% Tomb world Habitability
– Cybernetic Limbs: +20% Army damage, 10% worker output
– Linear Frames: 5% worker output, 25% Army health
– Adaptable Respiratory System: +20% Habitability, 10 years for leaders
– Starts with Cyberware Admin building on capitol world and can build on new worlds.
– Starts with Robotic Workers and Integrated Cybernetics techs
– Replaces Temples with Cybernetica Sanctums that has Alteration Magus jobs. The Sanctum can be upgraded with the Temple techs
– Alteration Magus produces 3 Unity, 5 Amenites and 1 Engineering Research
– Traditionalists faction ignore Psionic demands but demand Flesh is Weak and Cybernetic trait.
– +1 max levels for leaders
– Starts with Cybernetic leader traits (a bit more powerful than normal leader taits)
– Ruler starts with a Cybernetic trait
– Cyborg warform construction: big and mean cyborg assault army
– Advanced neural interface: decreased empire size effects from pops
There are also some events that will help to get that Cybernetic feeling.
Please let me know if you find any bugs or any other issues.
Alters the pop_faction file 00_traditionalist
Revisions:
Old revisions of this mod are available below. Click the link to download.