AA’s Hostile Worlds (3.4)
Terraform, Colonise and Exploit Hostile Worlds
The mod contains a DLC’s worth of features and content including:
- Three new origins. Start as Primordials on a hostile molten world, Ice Aged on a hostile frozen world, or with a Poisoned Past on a hostile toxic world.
- Three new Ascension Perks – colonise all the worlds with All These Worlds Are Ours or the machine equivalent, and then get your Bespin on with Cloud Cities.
- New terraforming technologies and decisions to turn those hostile rocks into habitable hostile rocks. Including asteroids. Because why build a habitat when you can just get inside that handy rock!
- A new decision to make moon colonies, because the fact you can’t in vanilla is still mind-boggling. And a decision to transfer pops to a moon colony.
- The Orbital Atmosphere Injector megastructure for when you want to invest in terraforming rapidly and making a hostile world more habitable through massive industrial machinery in high orbit.
- Seven new planet classes – habitable molten, frozen, toxic, barren, asteroid, ice asteroid and gas giant.
- Three new district types with sealed environments, for extra colonist comfort!
- Three new district types for exploiting the rare resources of hostile habitable worlds.
- Two new buildings to further improve the habitability of your worlds, and three to optimise resource refinement.
FILES OVER-RIDDEN
common/districts/00_urban_districts.txt
LOAD ORDER
For best results, put it at the very end.
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Revisions:
Old revisions of this mod are available below. Click the link to download.