Space Elevators

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Author: Sidewinder Fang

Last revision: 18 May at 17:13 UTC (1)

File size: 847.87 KB

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"The ocean of stars in our galaxy is finally within our reach… The universe lies ahead of us, waiting to be discovered.
And now, at last, we have a gateway to ascend to it. Over and over again."

Kei Nagase – Ace Combat 7

This mod is based upon updated and reworked code from the now defunct Stellar Pioneers Origin by Amoren which was part of the 2020 ModJam. I (currently) lack the time and ability to restore the entire origin however I have managed to give a new lease of life to one of the mechanics from it which I found most interesting, space elevators.

So, what does a space elevator do? Well, it’s a building you unlock with the orbital habitats technology which can be constructed on a planet much like any other building, providing a small amount of amenities. But wait, there’s more, building a space elevator adds a decision to construct a habitat in orbit around the planet, this functions like any other orbital habitat but with a twist.

For every district you construct on the habitat, the space elevator will provide a bonus to the planet below, representing the space elevator sharing resources and infrastructure between the habitat and the planet, these bonuses are as follows.

Habitation District
Amenities per district
Trade District
Resources per district
Leisure District
Immigration per district
Reactor District*
Resources per district
Industrial District
Minerals per district
Mining District**
Alloys/Consumer Goods per district
Research District***
Energy per district

*requires gestalt conciousness or energy deposit
**requires alloy or mineral deposit
***requires research deposit or rare resource deposit (zro/living metal/dark matter)

The bonuses can be mixed and matched as you wish though standard restrictions on a habitat’s districts still apply, you can also construct an orbital habitat the traditional way with a construction ship and the space elevators bonuses will still function. Space elevators can only be constructed on natural planets, not orbital habitats or ringworlds. If you’d like to boost the speed of the orbital habitat planetary decision, check out my Planetary Decision Build Speed mod.

Attention Overlord users
I have made a mod that allows you to build space elevators and orbital rings around the same planet, I have not included it into this mod since it overwrites some vanilla files, if you’re interested you can check out my Orbital Infrastructure mod here.

This mod doesn’t overwrite any vanilla game files and should be compatible with most other mods, though any that change orbital habitats may have strange interactions so let me know if you run into any, I will update this with any reported issues and fix where possible, if you have any feedback or questions feel free to leave them below.

Special thanks to everyone at the Stellaris Modding Den [] for all their help
Banner art belongs to Leon Tukker []

Required DLC:

These DLC should be installed in order to use this item.

Stellaris: Utopia

Old revisions of this mod are available below. Click the link to download.