Kurosections Expanded Stellaris 3.10.*

If you liked this item, please rate it up on Steam Workshop page.

Author: Gage

Last revision: 27 Nov, 2023 at 20:41 UTC (8)

File size: 918.53 KB

On Steam Workshop

Description:

Supports Stellaris 3.10.* (Vanilla) NSC and ACOT

Needs Kurogane OR Kurogane Expanded (NEW) to Work

ATTENTION COMPILATION CREATORS:
USING THIS MOD IN A COMPILATION IS NOT ALLOWED AND WILL RESULT IN A TAKEDOWN NOTICE!

Download Kurogane here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2232043069

Download Kurogane Expanded (NEW) here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2187745665

For maximum fun and firepower use ESC NEXT and it’s new sub-mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2648658105

https://steamcommunity.com/sharedfiles/filedetails/?id=2653789292

https://steamcommunity.com/sharedfiles/filedetails/?id=2653699311

A must have for all Starbase fans:

REMARK:
Yes, it works with Stellaris 3.6.x and NSC 7. Don’t get fooled by opposing views or comments in the SB-X forum on Steam. Check the load order section.

! Starbase Extended ! Orginal Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1440941890

Info for NEW subscribers of Kurogane OR Kurogane Expanded (NEW)
—————————————————————————

The Kurogane ships don’t have any turrets. This was a design decision made by Paragon as turrets would spoil the look of the ships.

There are no icons for ship sections other than the core-sections as Kurogane works different than other NSC compatible ship sets. The models are not cut into pieces to display the section icons. Another design descision by Paragon.

IMPORTANT:
—————–
@All

Use of KSE with [JP_EN]Kurogane Turret Weapons. Is not recommened.

The mod uses a very "special" way to modify sections and many other elements of Kurogane disabling the correct auto-creation (sections show up empty and as" Common") of ship-designes in the Ship-Designer.

This is true for both mods. Kurogane as a standalone and Kurogane + KSE.

In general It is "working" but expect side-effects not caused by KSE. NSC compatibility is limited. Use on your own risk.

To avoid questions. No there will be no compat patch for it as this would require a total overhaul of the mod.

Load order:
—————

NSC 2 (optional)
Kurogane OR Kurogane Expanded (NEW)
Kurosections Expanded (KSE)
Extra Ship Components NEXT (optional)
ESC NEXT: Overwrites Component Progression (optional)
ESC NEXT: Overwrites Global Ship Designes (optional)
UI-Overhaul Dynamic (mandatory for NSC users)
!-Starbase Extended-! (optional)

– KSE is Save Game friendly. Check your ship designer to make adjustments after loading a save.

Preliminary Remarks:
—————————

Read the Q + A section.

The AI has no access to the new sections.

Don’t use in multiplayer. It gives you an unfair advantage.

Features: (As of Vers. 1.0. Check the change log for full feature list.)
————

– New Sections:

– Corvette:
– KSE Advanced Corvette
– KSE Advanced Missile Corvette

– Destroyer:
– KSE Advanced Missile Bow
– KSE Long Tom Bow
– KSE Advanced Missile Stern

– Cruiser:
– KSE Advanced Hangar Core
– KSE Advanced Core
– KSE Heavy Core
– KSE Advanced Missile Stern
– KSE Heavy Artillery Stern

– Battleship:
– KSE Advanced Hangar Core

– Juggernaut:
– 3 New KSE Core Sections
– 4 New KSE Port Sections
– 4 New KSE Starboard Sections

– Starbase Defense Fortress:
– KSE XL Weapons Section

– KSE Troop Transport:
– Added 1PD-, 1 Torp- / Mis- , 1S Utility- and 2 Aux-Slot

– KSE Defensive Cannons:
– Hades Annihilator-Cannon Section
– Zeus Ion-Cannon Section
– Stations have costs now and components add to costs.
– Build times for Defensive Cannons are reduced to 180 and 270 days.

– KSE Components
– Optimized Juggernaut Afterburners

– KSE Reactors
– Optimized KSE Reactors for Juggernauts and Defensive Cannons
– KSE Advanced Explorer Reactor
– KSE Nova Reactor
– KSE Supernova Reactor

Fixes:
——–

– Adds Missing Loca Entries
– Adds Missing Section Icons
– Fixes Some Glitches in the “Engine Room” Of KGX (NEW)

Questions And Answers:
———————————

Q:
I don’t see the KSE sections in the ship-designer sections screen. Is this a bug?

A:
No. You have a scrollbar on the right side of the screen. Use it.

Q:
The new sections seem to be overpowered. Do they make any sense?

A:
Yes they are overpowered and unbalanced to a certain degree when you play Vanilla at low levels like Ensign or Captain with low settings for AI aggressiveness, Crisis Strength and no Scaling Difficulty.
They are meant for players who play with high aggressive settings at Admirals Level or higher with AI Mods like Starnet, Startech and / or ACE active.
The sections have a hefty price-tag compared to the base sections to balance them.
You don’t have to use them if you don’t want to.

Q:
Does it contain any new ship models?

A:
No.

Credits:
———-

Paragon for the original Kurogane mod.

General_Nekko for Kurogane (NEW)

Many thanks to both of you for the work you put in the IMHO one of the best ship-mods for Stellaris ever and the fun I still have with it.

Special thanks to James Fire for letting me use and rewrite parts of code of his Juggernaut Revamp mod.
Special thanks to Starchild for help with them new icons.

Check out my other mods:
———————————–

Vengeance Shipset:

https://steamcommunity.com/sharedfiles/filedetails/?id=2960574667

Vengeance Sections Epanded

https://steamcommunity.com/sharedfiles/filedetails/?id=2960000167

U. C. F. Starship Troopers

https://steamcommunity.com/sharedfiles/filedetails/?id=2869427983

U.P.D. Universal Planetary Development

https://steamcommunity.com/sharedfiles/filedetails/?id=2871951480

German Historic Namelist:

https://steamcommunity.com/sharedfiles/filedetails/?id=2816754742

Strongly Recommended:
———————————

Irony Mod Manager

https://bcssov.github.io/IronyModManager/