Building: Aquaponics Farms

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Author: corsairmarks

Last revision: 19 May, 2023 at 10:42 UTC (4)

File size: 295.94 KB

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Description:
Overview

Adds an upgrade for Hydroponics Farms called Aquaponics Farms, which convert one farmer job into an Angler job. The technology to construct this building is available to all non-gestalt empires. Aquaponics is a combination of aquaculture (raising aquatic animals for food) where the nutrient-rich waste water is used to feed hydroponically-grown crops that filter it, and then re-used. The new Angler job already represents aquaculture, so it felt appropriate to upgrade the Hydroponics Farms building to provide one of each job instead of farming only.

Changes

Adds the new technology Aquaponics which creates an upgrade for Hydroponics Farms called Aquaponics Farms. Aquaponics Farms respect existing features of Hydroponics Farms: Void Dwellers gain an extra farmer job, Angler empires gain an extra Angler job on wet worlds, and farmer jobs convert to Acolytes of the Plow for Spiritualist fallen/awakened empires.

Localisation
  • English by corsairmarks (author)
  • German (Deutsch) by ThePionier
Compatibility

Requires the Aquatics DLC.

Overwrites the built-in Hydroponics Farms building (building_hydroponics_farm) in order for it to be upgradeable to Aquaponics Farms. Also overwrites the built-in Angler job (angler) so that any empire can work Angler jobs. This mod has built-in compatibility with Planetary Diversity.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Known Issues

Overriding a building or job causes the game to log errors noting the overrides. Expect to see five lines in the error.log file like these:

[20:27:45][game_singleobjectdatabase.h:165]: Object with key: building_hydroponics_farm already exists, using the one at file: common/buildings/13_building_aquaponics_farm_resource_building_overrides.txt line: 6 [20:27:45][game_singleobjectdatabase.h:165]: Object with key: col_habitat_farming already exists, using the one at file: common/colony_types/10_building_aquaponics_farm_colony_type_overrides.txt line: 3 [20:27:45][game_singleobjectdatabase.h:165]: Object with key: col_habitat_gestalt_farming already exists, using the one at file: common/colony_types/10_building_aquaponics_farm_colony_type_overrides.txt line: 98 [20:27:47][game_singleobjectdatabase.h:165]: Object with key: has_any_farming_district_or_buildings already exists, using the one at file: common/scripted_triggers/10_building_aquaponics_farm_scripted_trigger_overrides.txt line: 3 [20:27:49][game_singleobjectdatabase.h:165]: Object with key: angler already exists, using the one at file: common/pop_jobs/13_building_aquaponics_farm_worker_job_overrides.txt line: 8
Changelog

See Change Notes

Source Code

Hosted on GitHub[github.com]

[discord.gg]

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Aquatics Species Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.