Race Cheat Activator
There’s a nifty line in the base defines file that reads ALLOW_EMPIRE_DESIGN_CHEATS = no
This changes that to yes.
From what I can tell, it will allow you to use any number of species traits and ethics during empire creation. It will allow otherwise mutually exlusive traits, but not ethics. E.g. You can have strong and very strong, but not pacifist and militarist.
It does not appear to affect the number of civics you can choose.
This does not change the parameters of race generation, so it still shows the number of picks/points/ethics available (which is also in the defines file in case you want to fiddle with it yourself), it just allows you to ignore them.
From my testing, randomly generated empires will still follow the normal rules. I haven’t tested if you can force a user-created AI empire not normally valid to spawn, but I suspect you can, so long as this mod is enabled.
If you create a cheat race and then disable the mod, the empire will not be deleted, but it will be unavailable either to play or to use in galaxy generation.
Be aware that some picks may cause changes in other screens that need to be visited in order for them to update properly. Of note is picking the machine gestalt conciousness government, as you need to revisit the race traits menu for the machine trait to be added.
Incremented Version number to 2.3.*
As usual let me know if something’s weird.
Revisions:
Old revisions of this mod are available below. Click the link to download.