Repeatable Ascension Perks 3.14
Increase your ascension slots to 200, and research technology to grant new perks.
This mod increases your ascension slots to 200, and also adds a repeatable technology in the society category that can be customised on game start between a more easy version if you want to stack up on ascension perks fairly easily, a normal/default, a hard, and one based on the costs of UI Overhaul Dynamic – Ascension Perks if you prefer a much scarcer availability of additional perks.
You can also opt to not add any of these technologies into the game if you plan on using traditions or another mod to add additional ascension slots.
Low cost with a low increase per research. Does not require Ascension Theory to be researched first.
Moderate cost with a moderate increase per research. Requires Ascension Theory to be researched first.
High cost with a high increase per research. Requires Ascension Theory to be researched first.
Base value of 150000, increasing by an additional 50000 every time you research it, so 150000 – 200000 – 250000, etc. Requires Ascension Theory to be researched first. Is the same value that UI Dynamic Overhaul’s mod uses for this.
Highly recommended you use UI Overhaul Dynamic as it by default allows you to have more ascension slots in the UI. If you prefer another UI mod it may or may not be compatible with the additional ascension slots.
If there are any issues please let me know. This mod was originally a part of another mod of mine but I decided to remove it from that mod and stick it into its own thing in case people wanted a separate way to get ascension perks both using that other mod, and also for people who just want a standalone way to get new perks.
If you want to provide a translation for this, or provide any icons for this mod or any of my other mods please leave a comment on the mod comments, or leave a comment on my profile page with details on what you want to help with.
tech_ascend_beyond_easy
tech_ascend_beyond_normal
tech_ascend_beyond_hard
tech_ascend_beyond_uioverhaul
Appears to be incompatible with Plentiful Traditions
Thanks to everyone over in the Stellaris modding discord for the help they gave in helping me figure out how to make a mod more complex than changing some vanilla files.