EUTAB – Ethos Unique Techs and Buildings | Unofficial Update (3.11.X)

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Author: President Memes

Last revision: 12 Mar at 01:08 UTC (22)

File size: 4.8 MB

On Steam Workshop

Description:
This is an UNOFFICIAL update of Dumuzii’s EUTAB mod

if they ask me to take this down, I will do so.

For Stellaris 3.11.X ‘Eridanus’

Description
Originally posted by Dumuzii:

This mod is intended to be an expansion to the vanilla game and provide more unique content for different playthroughs. It adds over 170 new technologies, edicts, and buildings to the base game. All of these have been done in a style as close to the game as possible, usually using game assets as a source. With the focus on replayability on average, only 20 of these will be available in a single game. All new buildings and techs have their own flavor and description text. The Mod is broken up into several sections:

  • General Perk Techs:

These are perk-specific techs that apply to all ethos and are accessible in any game given you have the correct ascension perk unlocked.

  • Ethos Unique Planet Structures:

Ethos Unique planet structures exist as upgrades to the Symbol of Unity, the new Development District, or as replacements for the alien visitor center. This is to avoid too much building spam in the build menu. They require the correct ethos to research and build. If your ethos should change midgame the option to build an unlocked structure will disappear and a new technology will become available depending on your new ethos.

  • Government Authority Edicts:

These are perk-specific empire edicts that apply to all ethos and are accessible in any game given you have the correct ascension perk and the right type of government authority. If you change government authority mid-game you may lose access to the edict unless the new authority type has a path to get the same edict (either through the same perk or a different one). If your new government is able to get the edict it remains available (and won’t have to be researched again).

  • Gestalt Unique Technologies, Focuses and Perks:

Hiveminds get a short technology tree of hive focuses that ends with an additional civic slot. Machine Empires get a few minor techs and upgrades to each of their unique buildings. Machine Empires have also had many of their building icons redone to better define them from their organic counterparts. The Focuses for Hives and ME’s are empire-level edicts of which only one can be active at a time. Machine Empires and Hive minds also now each get an exclusive Ascension Perk, Hives with a buildings-focused perk, and Machines with a machine trait focus. The Hivemind building set also pairs with other perks to unlock sub-buildings. You only need a single perk out of the options to unlock the sub-building.

  • Ethos Unique Technologies:

A set of 12 additional techs have been added for each ethos and gated behind the 16 minor (non-exclusive) Ascension Perks.

  • Fanatic Unique Technologies:

Each Fanatic has access to up to two techs for each of the three ascension perk paths (Biology, Cyborgs, and Psionics). You only need the first perk of the path to access both techs. Should you switch to another fanatic ethos you aren’t locked out of researching those as well, this may change later.

######################## Feel free to use assets from this mod in your own creations, credit is not required but appreciated. #######################

Overwrites

Buildings
building_machine_assembly_complex (Adds upgrade path)
building_clone_vats (Adds upgrade path)
building_hydroponics_farm (Adds upgrade path)
building_institute (Adds upgrade path)
building_supercomputer (Adds upgrade path)
building_paradise_dome (Adds upgrade path)
building_spawning_pool (Adds upgrade path)
building_military_academy (Adds upgrade path)
building_nourishment_center (Comments out icon line for new gfx, no gameplay changes) building_dimensional_fabricator (Comments out icon line for new gfx, no gameplay changes)

Scripted Triggers
Merger of Rules is recommended
has_research_building (Adds EUTAB scripted trigger)
has_any_farming_district_or_buildings (Adds EUTAB scripted trigger)
has_any_generator_district_or_building (Adds EUTAB scripted trigger)

game_rules
Merger of Rules is recommended
can_species_be_assembled (Allows Cloning Complex to work, only important if Merger of Rules is NOT active)

Economic Categories
!!Universal Modifiers Fix is recommended
planet_districts
planet_politicians
pop_category_slave
pop_category_drones
pop_category_workers
pop_category_purge

Sprites
GFX_tech_entry_custom_tech_1_bg

Localisation
TECH_IS_CUSTOM_TECH_1

Tl;dr: EUTAB is compatible with any mod as long as they don’t touch the above. If they do, learn to use Irony’s conflict solver.

Translations

Japanese/日本
Russian/Русский
简体中文: 部分 (由 Lunar Traveler 完成)

Credits

Dumuzii for making an incredible mod. All of you for reading this far. Feel free to drop a comment about the new tech colors.

Github Repo[github.com] [discord.gg]