Hypertraversal Manipulation 2
Why expand your space when you can extend it?
Hypertraversal Manipulation provides tools for Stellaris empires to add new systems to the galaxy map. This provides a new avenue for extension rather than expansion of an empire. This is useful for conflict-averse pacifists, insulated isolationists, and those who are just fishing for that one star system they can build that one megastructure in instead of mangling existing system infrastructure to fit it in.
Hypertraversal Manipulation introduces the Hyperspace Augur, a special ship that performs calculations on a star and then expends energy to modify the local hyperspace network. This function can be performed on any star anywhere, so you aren’t limited to your own space when using the Augur, but it is relatively fragile and can be easily destroyed if used in hostile territory without cover.
There are six new Physics technologies that cover the full scope of the Augur’s current capabilities:
- Hypertraversal Manipulation Fundamentals unlocks the building of the Hyperspace Augur and the capability for its most basic functions: connecting lighter (G, K, M) stars to the system it is used in via the Hyperspace Dowsing process, which also adds hyperlanes to up to 2 nearby systems that connect to the new one. This research becomes available once your empire has acquired the Subspace Sensors technology.
- Hypertraversal Massive Attraction adds massive (A, B, M Giant) stars to the list of available targets, although they will cost a bit more to join up. This research becomes available with knowledge of the Fundamentals as well as acquisition of Tachyon Sensors technology.
- Hypertraversal Exotic Attraction adds exotic (Neutron, Pulsar, Black Hole) systems to the list of available targets, as well as a faster version of the Hyperspace Augur’s beam. This research becomes available with knowledge of the Fundamentals, Tachyon Sensors, and Dark Matter Drawing technologies.
- Hypertraversal Boring adds the advanced Hyperspace Bore process to the Hyperspace Augur, which connects the new system only to the source system with a single hyperlane connection. It also unlocks the fastest version of the Hyperspace Augur’s beam. This research becomes available with knowledge of the Fundamentals and Zero Point Power technology.
- Hypertraversal Network Severance adds the Hyperspace Truncator function to the Hyperspace Augur, allowing it to collapse a specific hyperlane connecting to the source system. This research becomes available with knowledge of the Fundamentals, Tachyon Sensors, and Hyperdrive III.
- Hypertraversal Network Extension adds the Hyperspace Connector function to the Hyperspace Augur, allowing it to open a new hyperlane to a nearby system that isn’t currently connected. This has the same requirements as Hypertraversal Network Severance.
All of these technologies are marked as rare or dangerous, but become likely to show up when you’ve completed the Discovery traditions, chosen Technological Ascendancy, and/or have a Physics researcher with Maniacal, Spark of Genius, Particle Expertise and/or Field Manipulation Expertise traits.
Because of how this mod works, there is one change to vanilla Stellaris functionality needed: the message when a Star-Eater destroys a system now is changed to a more generic message that a stellar-scale alteration has occured, which it shares with the Hyperspace Augur. This is because when Paradox introduced the Star-Eater in Nemesis they made the message of star destruction contingent on firing any type of world-cracker at a star, not just the Star-Eater’s weapon. Because messages are one of the things that have limited support for extension/modification, the best I could do is override the localization text.