[Arknights]The Crusade to Stellaris

If you liked this item, please rate it up on Steam Workshop page.

Authors: 别惦记你那逼翔虫受死了, Crystal Crab's Katana, 空白回响

Last revision: 1 Dec, 2023 at 01:09 UTC (1)

File size: 473.35 MB

On Steam Workshop

Description:
[Arknights] The Crusade to Stellaris

– Arknights species portraits

– New species traits,leader traits and some national flags

– Some Origins and Civics designed based on the world view of Arknights

– New Terra system, Civilization and some special planet Deposits and Modifiers

– Originium is added to the game as a new resource

– New technology tree and some new rare resources designed based on Originium

– Unique ship/starbase modules, Army units

– Traditions and Ascension Perks based on the world view of Arknights

– [First Contact:the Mysterious Minerals] event chain designed for non-Arknights civilizations


Time falls and matter disintegrates

The glory of the previous era has been zeroed out, and civilization has cycled and risen again from its smallness

But in this round of evolution, we will add a small variable to the model —

Black crystals began to grow in all parts of the world:

Some civilizations are destroyed by natural disasters, and the survivors restart the
chapter of the crystallization Age on the wasteland.

Some civilizations were lucky enough to escape the shackles of their home planet, only to be torn apart by the invasion of SPAR infection;

Some civilizations ushered in a new round of innovation after contact with crystal, and finally embraced the golden age of their own race.

So, how do you make decisions in the face of new tests brought by new variables?

Is to embrace the change brought about by the Originium, and the ensuing wave of infected people

Or strictly adhere to the traditional ethics and technology, the temporary lag of science and technology as a necessary price for social stability

New era, new civilization, new — infinite possibilities


Simplified Chinese, English

Due to the academic reasons of the English localization staffs in our group, the update of the English localization content may lag the game content by one version. We will make up the corresponding English localization after the MOD content is updated as soon as possible.


1. It is not recommended to enable multiple Arknights mods including this MOD in the same game, which may cause unexpected MOD conflicts, errors and other problems.

2. This MOD does not conflict with most mods, but it is recommended to subscribe to the following mods and put them in playsets before playing to ensure that you can enjoy a better game experience:

Global Resources Compatibility
Solved the problem of missing resource display in multi-mod environment
3D Fleet Formation
Fixing the problem of stacking ships with fleets in the original will significantly improve the look and feel of the game.


Most of the image resources in this MOD (including character portraits, leadership characteristics, etc.) come from the two-dimensional tower defense strategy game "Arknights" developed by Hypergryph. Some event pictures are taken from the works of some authors on the website Pixiv.Prior to use, we have obtained the non-commercial citation authorization of the corresponding author, and the copyright of the work belongs to the original author.

The relevant events chains and plot designs in this MOD are based on the world view of the game "Arknights", and have nothing to do with OTL.

If you need to use the relevant files in this MOD, please contact the production team leader for authorization (relevant contact information can be seen in the "Contact Us" column)


Production team leader: Blank Echo, [email protected]
Deputy leader of the production team: huan_zi, QQ@931168727
communication group: 839831194(QQ)


Arknights Near Furture
Arknights Official Website[ak.hypergryph.com]


Q: Is it still being updated?
A: Of course,are you serious about asking this question 🙂

Q: Can I play the Terra Nation storyline in this MOD while using the Terra species in other Arknights mods?
A: No, part of the Terra Nation storyline is tied to the MOD’s native species. However, you can use the Terra race in other Arknights mods to play the [First Contact:the Mysterious Minerals] event chain that our MOD presets for the regular Empire.

Q: Why do I start with Terra Nation, and after selecting the leader, the corresponding project appears in the intelligence log, but no subsequent event triggers?
A: The Leader event chain designed for the Doctor and Kal`tsit is still in production, so the player cannot trigger the corresponding event chain. However, we will complete the production and implementation of the corresponding content as soon as possible, please look forward to them ~

Production and Release: PATHFINDER Studio

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.