Cheat Menu
A cheat menu I made to cheat easier.
To use it, hit the (‘`’/’~’) key, and type in the console:
‘event cheat.1’
The Cheat Menu is designed to be able to be used easily, and quickly. It’s much easier to click a button and get what you want, rather than type out a bunch of commands.
Hopefully you enjoy it, like I do.
=== Important Notice! ===
This mod requires the installation and activation of Tranxalive’s Mods Core (TMCore) to function. If you attempt to use it without it activated and installed it will not work! (Edit: I added a button that makes it function anyways. TMCore is unfortunately a (currently) dead project anyways.)
You can find the mod in my collection, or by simply searching for it on the Steam Workshop.
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0.3 Wait, I still update this sometimes? Update:
Added Biomass as a resource (I have not tested this in the slightest. I hope Paradox has kept the format for adding biomass the same as the others.)
Added in all the secret little experimental cheats I work on sometimes from my private branch.
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Currently, the Cheat Menu can:
-Manipulate Resources fully.
-Manipulate Research fully.
-Manipulate Strategic Resources fully.
-Create new systems
-Edit Hyperlanes
New Features:
-Added Biomass as a new resource to manipulate. (May be broken, may work fine.)
-Added the Legacy Cheat Menu’s ability to manipulate hyperlanes, that I’ve actually had for like 2~3 years now. (I’m sorry.)
-Added the Legacy Cheat Menu’s ability to create new Systems. Features random system buttons for Unary, Binary, and Trinary systems too! (I am not held responsible if it decides to create like 10 gas giants in a row.)
-Added a feature to generate isolated clusters of systems (Like L-Clusters. You may have to do some additional… cheating to go to them, since I think they can’t be seen by you, unless you have a Sentry Array.) this thing’s actually pretty cool! It’s fully randomized, and can spawn every star type, each with their own chances. (No the options definitely aren’t biased towards whatever Empire I was playing as that needed an isolated set of systems at all… But realistically, someone can probably complain in the comments which will make me feel obligated to fix it, and it wouldn’t be hard at all. I can also change amounts too, and it’d be easy to add. (I think… Oh god, that’s not 20 systems, that’s 50 for the random unary one. Well… have fun.))
Subscribe to the Legacy Version found in my Collection to use it’s original power while I reconstruct the menu.
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Currently the version number is: 0.3
Reconstruction Progress 30%, or something.
Currently compatible with Stellaris Version 4.0.whatever ("Phoenix(?)")
May work with previous versions, but don’t go too far back.
Further updates would like to be made, but I end up being a lazy piece of trash and not working on my projects, and letting them die. (R.I.P. Steps to the Stars. 🙁 But it’s okay, 4.0 would’ve made you agonizing to fix. So… it’s a good thing…???)
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Marker Megastructure Guide (Because I predict comments about how to use it.)
Step 1: Go into the options menu. (In the Cheat Menu)
Step 2: Enable the System Marker Megastructure, or whatever it’s called again.
Step 3: Select a Construction Ship, and click to build a Megastructure, it should be there. If it’s not, see Step 1 and 2.
Step 4: Build the Marker Megastructure. You must wait for it to build. (It takes a single day, your ship doesn’t actually need to go there.)
Step 5: Use your cheat, if it requires only a single system. (System Creators) Otherwise…
Step 6: Go into the Cheat Menu’s Options menu again.
Step 7: Click the targety thingy option, with the number on it. It should now be a 2.
Step 8: Build the megastructure again.
Step 9: Use your cheat.
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Feel free to leave suggestions for cheats in the comments.
Have fun!
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Interested in another (Probably Broken) mod? Try another (Deprecated) item from my collection!