Leader Traits: Synthetic Leader Traits for Machine Units

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Author: corsairmarks

Last revision: 12 May, 2022 at 19:07 UTC (3)

File size: 139.26 KB

On Steam Workshop

Description:
Overview

Does what Leader Traits: All Eligible Species Traits does for species-based leader traits, but for Machine Units – they gain the Synthetic leader traits. In order to qualify, the Machine Unit leader(s) must belong to a Machine Intelligence with the Synthetic Age ascension perk, to a non-gestalt empire with the Synthetic Personality Matrix technology, or an Ancient Machine Intelligence.

Requested by Marrow.

Changes

Adds new effects, events, and on_action hooks to ensure Machine Unit leaders gain the same special traits as Synthetic leaders.

Compatibility

All the mod’s logic is implemented in standalone events and effects which should not conflict with other mods. Does not require Leader Traits: All Eligible Species Traits.

Built for Stellaris version 3.4 "Cepheus." Not compatible with achievements.

Recommended Companion Mods

Like leaders? Try a couple of my other leader-related mods that work with this one.

When to Install

This mod can be safely added or removed from your savegame after the game has started. It is implemented through custom events and effects without adding gameplay objects. If you remove it, your game will work normally.

Changelog

See Change Notes

Source Code

Hosted on GitHub[github.com]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.