Fatal Foundations Story Pack [3.10]
This mod is a continuation of the great Fatal Foundations Story Pack [3.0] by TFL (should be backward compat).
- New Mid-game mini Crisis: Overgrowth (since 3.3 โ ACE support if present โ thx OldEnt)
- New Event Chains
- New Anomalies
- New L-Gate Event (coexist) [Distant Stars Required]
- New Excavation [Ancient Relics Required]
- New Quests
- Some reactivated/finished Vanilla Colony Events, e.g. Mysterious Plague (since 3.2 โ from 2.1 updated & fixed)
- Mod Settings accessible via Dynamic Mod Menu (or Edict if not present)
- No DLC’s are mandatory, but some events will not fire without them
- No vanilla files overwritten
- Save game compatible
- The Merger of Rules support (minor)
- Not expressly tested with any other mods, so if any conflicts arise, let me know.
Mod flag is: fatalf_mod_active
The last major updates did not affect the mod syntax and did not overwrite vanilla keys, so it should be still backwards compatible up to 3.0.
- English ๐บ๐ธ by TFL
- Chinese ๐จ๐ณ by Meishashier
- German ๐ฉ๐ช FirePrince (2021/10/17)
- Japanese ๐ฏ๐ต by Rio_Mizuhoshi via addon (2021/10/15)
- ะ ัััะบะธะน ๐ท๐บ by knon_20 via addon (2023/08/28) (previous ยซPeGaSยป)
- Korean ๐ฐ๐ท by Ritar ํ๊ธํ ๋ชจ๋ ๋ชจ์์ง
- All other machine-translated. You are invited to contribute translations into your own language on FATALF Crowdin translation project[crowdin.com]. (If your language is not on the list feel free to drop a note and it will be added.)
You’re having the dreams too, aren’t you? Those colorful clouds piercing through the floating windows, promising nothing but your greatest desires. The Humans rejected it, but our people did not. With every step, I convinced myself that it was too good to be true, that something like this doesn’t just happen without a reason.
Wellโฆ I can tell you that I was half right.
Revisions:
Old revisions of this mod are available below. Click the link to download.