Hyperdrive Rework

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Author: BobGrey

Last revision: 16 Jan, 2022 at 22:31 UTC (1)

File size: 16.38 KB

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Description:
Simple mod to how hyperspace travel works.

Instead of all ships traveling at the same speed, but only after sitting around for a month at the edge of the system waiting for their drives to start up, this mod removes the windup times and lowers the interstellar travel speeds. Instead of each hyperdrive upgrade lowering the windup time, they now raise the travel speed.
Take two ships, one with a basic hyperdrive and another with a fully-upgrades jump drive. They will both now enter hyperspace the moment they reach the edge of the system, but the basic hyperdrive might take a month or more to reach the next system, while the fully-upgraded ship could be there tomorrow.
In the above screenshot, all ships left the system in the top-right at the exact same time. As you can see, one of them (Psi Jump Drive) is already at the destination, while another (basic hyperdrive) is still near the start.

CHANGES

Hyperdrives and jump drives in defines changed to:
Set windup time to 0 (default 150)
Set interstellar travel speed to 0.25 (default 1)
Set jump drive windup to 0 (default 25)

In the components file, I made the following changes:
Remove the windup modifier from all hyperdrive and jump drive upgrades to replace them with:
Hyperdrive 2: interstellar speed multiplier set to 2
Hyperdrive 3: interstellar speed multiplier set to 4
Jump Drive: interstellar speed multiplier set to 8 and jump range set to 2
Psi Jump Drive: interstellar speed multiplier set to 10 and jump range set to 5

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.