AI Personality: Economic Flavor [3.2]

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Author: Dragatus

Last revision: 23 Nov, 2021 at 14:37 UTC (1)

File size: 206.85 KB

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Description:

tl;dr: This mod is compatible with almost all other mods and makes the AI roleplay its ethics when handling planetary construction so that for example materialists will build more labs and militarists will build more foundries.

Introduction

The goal of this mod is not to make the AI strictly better, but rather to make AI empires more distinct. You’ll find conquerors focused more on alloy production, materialists building more research labs, and spiritualists building more temples.

How it works

All empires still start out with the same goals regarding things like energy and minerals and some alloys and research. But beyond that empires may be assigned a "flavor" based on their ethics and the flavor determines which aspect of the economic plan to focus on. Depending on ethics an empire could have all three flavors or none.

The flavors are:
1) Militarists, xenophobes, gestalts focus on Alloys.
2) Materialists and machine empires focus on Physics & Engineering research.
3) Spiritualists. hiveminds, and Rogue Servitors focus on Society research & Unity.

Other effects

The basic plan has been tweaked too. The AI will be more concerned with getting some basic research and it won’t care as much about going over the admin cap until it has enough research for it to matter.

The mod also makes the AI more ambitious in the long term. The vanilla plan only gives the AI the goal of generating 300 Alloys and 1500 total research per month after which it’s anyone’s guess what it’ll build. The mod checks whether this goal has been achieved and if so it gives the AI new goals of generating 1500 Alloys and 7500 total research.

Special emergency plans have been added for when an empire runs into a shortage of a resource. These economic plans will have the empire focus on addressing the shortage before worrying about anything else.

The mod further tweaks planetary designation logic. Automatic designation will now only set planets as Colonies, Industrial Worlds (if not Gestalt), Forge Worlds (if Gestalt), and Research Worlds. Other designations still exist, but have to be set manually and won’t be used by AI empires.

Finally, Industrial Worlds now reduce upkeep of both Metallurgists and Artisans by 20%, which puts them on par with Forge and Factory Worlds (note that the latter also substitute jobs so that all jobs provided by Industrial Districts get the -20% upkeep).

Compatibility

The mod was last updated for Stellaris 3.1 and the Lem patch.

This is a gameplay altering mod, so it will prevent you from getting achievements.

The mod overwrites two filles:
– Stellaris/common/economic_plans/01_base.txt
– Stellaris/common/colony_types/00_colony_types.txt

It will be incompatible with other mods that overwrite either of these two files (most likely AI mods), but should be compatible with everything else.

Shameless self-promotion

I’d be grateful if you could rate the mod with either thumbs up or thumbs down. The button for it is up just below the mod cover image. If you really like the mod there is also a favorite button nearby.

I also made a mod that tries to improve on the existing ascension perks to make unity generation more useful: Useful Unity: Perked Up Perks.

I also created a Discord server[discord.gg]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.