Ascension – Biological Module

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Authors: CoruptedUsername, Yanzihko

Last revision: 20 Nov, 2023 at 14:33 UTC (14)

File size: 16.13 MB

On Steam Workshop

Description:


Compatible with 3.10.*

Aviable Languages:
-English
-Russian
-Simplified Chinese – by WolfRainSong


"Ascension – Biological Module" is a late-game mod expanding biological path for normal and hive empires. I’ve always felt that organics were a bit underpowered compared to psi and synth paths. I hope you’ll enjoy it!



-40+ Traits for Organic and Lithoid species

-New Technologies tied to Biological Ascension

-A whole tradition tree locked behind Evolutionary Mastery

-Decisions, buildings and more!

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-This mod overwrites next files:

"00_species_archetypes" – Increased maximum amount of trait picks up to 42

"00_social_classes" ⬊
"01_gestalt_drones"🡆 – Some traits like "Neon Fur" require these overwrites for them to function.
"02_other_categories"⬈

"can_species_be_assembled" in "00_rules" – for Omega cloning vats to work.

"can_do_advanced_gene_modding" / "can_remove_beneficial_genetic_traits" / "can_remove_presapient_genetic_traits" in "00_scripted_triggers"

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-Decisions are aviable for some habitable structures from Gigastructures.


-Hats off to Stellaris Modding Den and Elowiny for answering at my dumb modding questions

And guys, you can either throw a penny or join my discord server 😉

[boosty.to]
Discord[discord.gg]