Capital Ship Improvements

If you liked this item, please rate it up on Steam Workshop page.

Author: Vicinian

Last revision: 23 Nov, 2021 at 00:15 UTC (2)

File size: 278.53 KB

On Steam Workshop

Description:
Updated v3.2.*

Capital Ship Improvements

Allows for the construction of more Juggernauts and Colossi than just one per empire, as well as removes the maximum cap of 20 Titans.

Now, you can build a new Colossus for every 1000 naval capacity, and a new Juggernaut for every 700 naval capacity. Keep in mind that Juggernauts still count to your naval capacity by 32 units. Titans can also continue to be built every 200 naval capacity as in the vanilla game, with the difference that you are no longer capped to 20 per empire.

In addition, it also allows for the use of afterburners in Juggernauts, and also increases their shipyard capacity from 2 to 4.

I always figured the vanilla restriction was silly, especially since you can build any number of Star-Eaters, which are much more powerful versions of Colossi, as the Crisis. Not being able to fit afterburners into your massive Juggernaut also felt like an arbitrary restriction which just made Juggernauts feel awkward to use, often falling many systems behind your fleet. This helps fix that, at the cost of using other utility components, so it’s still balanced. 🙂

Compatibility

Users of NSC2, please subscribe to the CSI-NSC2 Compatibility Patch mod to enable compatibility.

Also feel free to check out my other Stellaris mods!

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.