Animated Serpentoid Portraits: Revisited

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Author: corsairmarks

Last revision: 7 Dec, 2022 at 06:24 UTC (4)

File size: 510.98 KB

On Steam Workshop

Description:
Overview

Have you seen the scaled splendor of Silfae’s "Animated Serpentoid Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Ancient Technosethi as originally designed? Then this mod is for you!

There are lots of other mods which contain these portraits, so why should you choose this one? None of the others update the custom solar system initializer, building, or species traits, but this one does! Please enjoy my translation of Silfae’s custom empire into modern Stellaris.

Changes

All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.6 "Orion," the latest version when this was written. Updates include:

  • Update the namelist to account for all built-in army types, remove obsolete entries
  • Update the custom starting system initializer, including all four primitive civilizations and the extra armies to make them more difficult to (re-)conquer
  • Update the static modifiers used in the custom starting system (Kheshem)
  • Custom starting initializer now supports a variety of civics and origin starts (all the built-in ones)
  • Split the Serpentoid trait into several, optional traits that are updated (and are available for you to use on your own Serpentoid or Reptilian empires too): Serpentoid Acumen, Serpentoid Cunning, and Serpentoid Indolence
  • Update the custom Space Pyramid building that is buildable once per ruler of the Ancient Technosethi custom empire
  • Support being able to choose a single-gender species (new in Stellaris 3.2)
  • Automatically choose clothing based on Pop jobs and choose phenotype based on job stratum
Compatibility

Compatible with any mod that does not add the same portraits, species class, traits, or art assets.

The Launcher will tell you that some mods are outdated – that is because the dependencies are both out of date with the game’s version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mods.

Built for Stellaris version 3.6 "Orion." Not compatible with achievements.

Dependencies

In order for this mod to function, you must install these two mods and load them before this one:

When to Install

This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits or city graphics.

Known Issues

This mod overwrites the corresponding species class added by "Silfae’s city sets updated" so that it will not be available for use. Instead, the original species class from Silfae (with localisation) is used. Expect to see one line in error.log like this:

[23:27:00][game_singleobjectdatabase.h:165]: Object with key: Silfae-Serpentoid already exists, using the one at file: common/species_classes/zz_silfae_cities_serpentoid_exclude.txt line: 2
Changelog

See Change Notes

Source Code

Hosted on GitHub[github.com].

Special Thanks

I was inspired to extend the original mod when I saw Endugu‘s expansion of Silfae‘s Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.

An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.

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Download
Required items:

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Animated Serpentoid PortraitsSteam Workshop
Silfae's city sets updatedSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.