Diagraphers Trait Mod for 3.x
Adds:
- More strategic and flavorful AI trait modding
- Doubled effect of most traits, reworked several traits
- Many new traits available at game start or through gene- or robo-modding, including some weird ones such as "Sapience Gap" (where most of a species’ pops are syncretic-prole-like) and "Living Architecture" (which allows buildings to be built using food rather than minerals at the expense of rendering some pops incapable of filling Worker jobs).
- Several new origins, allowing you (or the AI) to play as a species dependent on exotic gases or as a species with two dramatically different forms.
- Many traits are rarer or more common for certain species classes, portraits, ethics, or civics.
- Allows upgrading of Strong to Very Strong and Venerable to Enduring without advanced gene-modding.
