! The Merger of Rules 3.0

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Author: Inny [The Merger]

Last revision: 6 Sep, 2021 at 18:08 UTC (19)

File size: 538.62 KB

On Steam Workshop

Description:

This mod is a global compatibility patch for Stellaris 3.0 that merges the various incompatible game rules, scripted triggers and policies added by mods.
If two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing problems to the first mod. This mod will make all the relevant rules apply.

I’m also merging some scripted triggers that are shared by multiple mods, such as is_megacorp or the capital triggers. These will allow the buildings from these mods to be constructed if you have an equivalent capital on your planet.

I will only add mods that have been made for, or updated to 3.0.*.

You will need this mod if you use more than one of the following mods:
I’ve hit the size limit for this description so you’ll find the list as a collection instead.

Make sure to place the Merger at the end of your load order.

Now supporting Alphamod – note that you’ll still need compatibility patches for some mods.

Modders, if you have specific worlds that you don’t want to be targeted by planet killers, flag them with planet_flag = merg_forbidden_target and the Merger will make sure that, modded or vanilla, they won’t break your mod.


Recommended:
Ariphaos Unofficial Patch
Universal Resource Patch


Conflicts:
Universial Game Rules Compatibility – You don’t need UGRC as I cover more mods while making the rules to acknowledge the existence of other mods. For example, MEM’s Vazurans will have a hard time bombing a Gaia protected world from 1st Liberation Manual:The Empire in fallen, but this shield won’t be enough against the more powerful Compound from Gigastructures.


Incompatible mods
Sensor Expansion – requires a global flag to be detected by the code.
Various Servant Jobs – this will cause habitability bugs.
Any total conversion.


Recommended load order
Ariphaos Unofficial Patch – This should be your very first mod, so his changes will be potentially overwritten by the following mods.
<Your mods here in a Z..A order, if not stated otherwise by the mods authors>
<The patch mods come after, to be able to overwrite the previous mods they’re supposed to patch>
The Merger of Rules


Troubleshooting
0% habitability bug: this is caused by a corrupted mod. Steam’s integrity check should fix the problem.


Other Compatibility patches
Gigastructures + Planetary Diversity: Giga Diversity
Ancient Cache of Technology + Zenith of the Fallen Empires: Acquisition of Technology


Legal
You’re not allowed to redistribute this mod, with the exception of private multiplayer packs.
You can add portions of the code to your own mod, but please notify me if you do so.


Liking this? You can buy me a coffee[ko-fi.com] (or an aspirin for all the headaches this mod gave me).

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