Custom Spawn Fallen Empires [3.11]

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Author: Dragatus

Last revision: 17 Jul, 2023 at 05:28 UTC (3)

File size: 131.88 KB

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Description:

With this mod Fallen Empires will spawn with the species of one of your preset and custom empires 100% of the time (in the unmodded game the chance is 5%). To be valid custom empires need to be allowed to spawn and Fallen Empires can only spawn as species of empires that have an appropriate ethic: materialistic, spiritualistic, xenophobic, or xenophile. There is also a bug in the game that prevents empires with randomly generated names from spawning. Make sure to manually enter the name of any custom empires you want to spawn.

Note that when the game spawns a FE it will first determine the ethic of the FE and only then go looking for an appropriate custom/premade empire to use. If it finds none it will create a random empire. This means that if you want to consistently spawn custom empires as fallen empires you will need to create a custom empire for each one of the FE flavors (spiritualist, materialist, xenophile, xenophobe and machine intelligence) and use a mod that prevents the default premade empires from spawning.

The two preset human empires are a special case because they are set to not be allowed to spawn normally in the game files. Instead they get spawned by special triggers, but while that allows them to appear in a game they will not show up as fallen empires.

Custom empires that are forced to spawn will spawn as normal empires and will not be eligible to become FEs. Exception: if you have more empires forced to spawn than there are AI empires in the game, some won’t spawn as normal empires, which will then presumably make them eligible to spawn as FEs.

Fallen empires that are only generated because a regular empire has the Scion origin (for example if the galaxy has been set not to spawn any FEs) are not affected by this mod and will always be random.

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Revisions:

Old revisions of this mod are available below. Click the link to download.