Two and half Ascension by kERHUS [RELOADED]

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Author: kERHUS

Last revision: 13 May, 2021 at 16:36 UTC (2)

File size: 403.46 KB

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Description:
!!! For v3.0.x !!! ENG !!!

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!!! Для v3.0.x !!! RU !!!

[Используйте родной язык клиента, чтобы увидеть описание на вашем языке.]

WHAT ADDED (changed):
  • You can take full psionic, full biological and first cyborg ascension.
  • The modifier (multiplied by zero) chance of the emergence of opposing technologies (Spiritualists – robots; Materialists – psionic theory) has been reworked.
  • Compatibility of full synthetic and full biological ascension (synths cannot be genetically modified, but own a biological race in possession – with pleasure).
  • With full synthetic ascension, psionic ascension is completely blocked for selection.
  • Also with psionic ascension, final synthetic ascension is blocked.
  • The presence of "Psionic" or "Cyborg" traits no longer removes "Erudite" trait from leaders when the "Erudite" trait race is used.
  • The ascension factor from AI was global reworked (factor modifiers depend on ethics and civil models). In the full synthetic, the first thing most likely will be various miners/mechanists/materialists/militarists, for example.
  • Assimilation changed:
    -Now assimilation tick every month, and not at the end of the year (which potentially improves assimilation in 10 times);
    -With the ascension of "Transcendence" and the completed project "Flesh is weak" assimilation occurs in two step (to cyborg -> to psyborg).
  • The faction of the traditionalists no longer PREPARE URANUS(agressive) with the presence of everything robotic (but only with the presence of "Transcendence" and the completed project "Flesh is weak").
  • A small bug has been fixed with the image of the cyborg trait of scientists (the synthetics icon was displayed in vanilla).
  • The event with the "Brain Slug" (distar.170-175) has been changed !!!Required DLC "Stellaris: Distant Stars Story Pack", if you want to use the following content!!!:
    -Added compatibility of "Brain Slug" with the "Cyborg";
    -"Brain Slug" debuff 25% => 20%;
    -Added technology that allows for full biological ascension and appropriate technology to instill slugs into other races through patterns. This technology increases the growth of "potential" carriers by 10% (such compensation -20% percent of the slug, but it still needs energy);
    -When modifying a race with the "Brain Slug" trait, all leaders receive this trait;
    -Paranoyya is also reworked. Reduced time (almost 2 times) debuff. In the presence of technology is missing at all.
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Stellaris: Utopia
Revisions:

Old revisions of this mod are available below. Click the link to download.