Two and half Ascension by kERHUS [RELOADED]
!!! For v3.0.x !!! ENG !!!
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!!! Для v3.0.x !!! RU !!!
[Используйте родной язык клиента, чтобы увидеть описание на вашем языке.]
WHAT ADDED (changed):
- You can take full psionic, full biological and first cyborg ascension.
- The modifier (multiplied by zero) chance of the emergence of opposing technologies (Spiritualists – robots; Materialists – psionic theory) has been reworked.
- Compatibility of full synthetic and full biological ascension (synths cannot be genetically modified, but own a biological race in possession – with pleasure).
- With full synthetic ascension, psionic ascension is completely blocked for selection.
- Also with psionic ascension, final synthetic ascension is blocked.
- The presence of "Psionic" or "Cyborg" traits no longer removes "Erudite" trait from leaders when the "Erudite" trait race is used.
- The ascension factor from AI was global reworked (factor modifiers depend on ethics and civil models). In the full synthetic, the first thing most likely will be various miners/mechanists/materialists/militarists, for example.
- Assimilation changed:
-Now assimilation tick every month, and not at the end of the year (which potentially improves assimilation in 10 times);
-With the ascension of "Transcendence" and the completed project "Flesh is weak" assimilation occurs in two step (to cyborg -> to psyborg). - The faction of the traditionalists no longer PREPARE URANUS(agressive) with the presence of everything robotic (but only with the presence of "Transcendence" and the completed project "Flesh is weak").
- A small bug has been fixed with the image of the cyborg trait of scientists (the synthetics icon was displayed in vanilla).
- The event with the "Brain Slug" (distar.170-175) has been changed !!!Required DLC "Stellaris: Distant Stars Story Pack", if you want to use the following content!!!:
-Added compatibility of "Brain Slug" with the "Cyborg";
-"Brain Slug" debuff 25% => 20%;
-Added technology that allows for full biological ascension and appropriate technology to instill slugs into other races through patterns. This technology increases the growth of "potential" carriers by 10% (such compensation -20% percent of the slug, but it still needs energy);
-When modifying a race with the "Brain Slug" trait, all leaders receive this trait;
-Paranoyya is also reworked. Reduced time (almost 2 times) debuff. In the presence of technology is missing at all.
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