Resources Buildings & Infinite Jobs
Update for 3.7
Added three types of buildings that provide worker resource jobs (technician, miner, farmer)
each of 5 levels, providing 2 / 4 / 6 / 8 / 10 jobs, and level 4/5 provides 10%/20% resource output.
The 3/4/5 levels of buildings have to be built and maintained with rare resources, and you can have only one 4 or 5 level building of each types on a single planet.
The first two buildings given by the [Time Worm] event chain: [Spiral Generator] and [Circle Academy], and the [Omega Array] has been enhanced, can provide jobs based on the planet’s population
Add three additional cheat buildings that provide [unlimited] jobs based on population (more jobs than population)
Summoned by edict now
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Revisions:
Old revisions of this mod are available below. Click the link to download.