[2.8.1] The Pirate Republic

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Author: The24thDS

Last revision: 9 Jan at 12:40 UTC

File size: 948.22 KB

On Steam Workshop

Updated for 2.8.1

This is the updated version of The Pirate Repulic mod originally made by lpslucasps[github.com].

I’ve decided to maintain the mod since he has been inactive for the last 16 months.
Contributions are welcome and encouraged on Github[github.com].

Here is his description of the mod

Originally posted by lpslucasps:

This mod adds some flavor to pirates. It’s easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential.

Now, if a system with pirates stays unattended for too long (10 years or more), the pirates will try to seize a nearby colony.
If they win, they will become an independent megacorp with the Criminal Heritage civic!

There’s more: the newly-formed "Pirate Republic" may offer to become your tributary in exchange of the system. This offer will only appear if you do not already have another rebellious pirate as a vassal.

This mod was inspired by this suggestion published on the official Stellaris forums[forum.paradoxplaza.com].


No vanilla files overwritten. This mod should be compatible with anything.

Bug reporting and ideas

Please use the Discussions board on the Github repo[github.com] for reporting bugs and giving feedback. It’s much easier to have everything in one place. However I will still take a look at the mod comments from time to time.

If you like my work and you want to buy me a tea you can sponsor my work on Github[github.com]!