Universe at War: Civilization & Portraits Pack

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Author: force728

Last revision: 5 Apr at 03:18 UTC (2)

File size: 105.36 MB

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Description:
Description

This mod adds the extra features for each UaW faction from the game.

Features

1. Portraits for all three factions included.
2. Civics: "Hierarchy Walker Technology", "Dynamic Flow Network", and "Masari Energy Cycle"
3. New Origins for all three factions
4. New decisions
5. Policies: "Novus Patch Policies" & "Masari Light/Dark Policies"
6. Traits: "Novus machine trait"
7. Armies: "Hierarchy Walkers" – Habitat, Assembly, Science, and Purifier Walkers
8. Custom starting systems for the Hierarchy, Masari, and Novus
9. Prescripted Empires for all three factions

Hierarchy

Hierarchy Walker Technology unlocks several walker army types for use in ground assaults once Droids Technology is researched. Just like the walkers in-game, each have their strengths and weaknesses:
1. Habitat Walker: The most common walker used by the Hierarchy. Possesses similar stats to a Mega-Warform unit.
2. Assembly Walker: Stronger than the Habitat and more durable but costly.
3. Science Walker: Low health but high collateral damage output.
4. Purifier Walker: Superweapon unit with high attack, morale, and collateral damage, but expensive and less durable.
5. Orlok Battle Platform: Based on Orlok himself, has high morale damage.

Novus

Dynamic Flow Network unlocks a special policy tab that has 10 patches in total. Each patch has different modifiers that can be used for any situation. Like any policy, only one can be activated at a time.

Factory Settings – Default, no modifier

1. Backup Systems – Increased army and ship health
2. Coolant Boost – Increased ship weapon damage
3. Emergency Flow – Increased monthly energy production
4. Optimized Assembly – Increased pop and army build speed
5. Optimized Collection – Increased monthly mineral production
6. Overclocking – Increased ship fire rate and speed at the cost of reduced ship shield strength.
7. Radiation Shielding – Increased ship shield strength
8. Spectrum Cycle – Increased ship sensor range
9. Viral Cascade – Increased ship shield penetration and evasion
10. Visual Amplifier – Increased ship weapon range

Novus Platform Trait – gives a bonus towards pop assembly speed and upkeep at the cost of army health.

Masari

Masari Energy Cycle grants the psionic trait for all pops at the start of the game and unlocks the Masari Energy Policy tab that includes modifers for both Light and Dark Energy Cycles:

In Balance – Default, no modifier

1. Light Matter Mode – Increased ship sensor range, weapon damage, weapon range, and army attack damage at the cost of decreased ship armor and army defense health.

2. Dark Matter Mode – Increased ship armor, armor regeneration, ship fire rate, speed, and army defense health at the cost of decreased ship weapon damage, range, and army attack damage.

– The civic also unlocks a special building for the Masari: The Matter Engine Network – increased monthly energy production and a small increase to planet job production. The building does not require upkeep and unlocks two Architect jobs that produce both energy and alloys as well as speed up planet army, building, and district build times. Only one Matter Engine can be constructed on a planet.

Note: You do not need the shipsets for this mod to work but if you do, make sure to place this mod below the shipsets in your mod load order for the portraits to appear.
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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Synthetic Dawn
Revisions:

Old revisions of this mod are available below. Click the link to download.