Balanced Space Warfare v2.5

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Author: BaBoFantasy

Last revision: 28 May, 2021 at 22:35 UTC (2)

File size: 1.69 MB

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Description:
BSW 2 : Total battle balance mod with vanilla taste, enhanced.

Now supports Stellaris 3.0* and NEMESIS!
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v2.5 UPDATE 20210506

As a early access for Stellaris 3.03, T slot weapons has got EN/KI types.
Perdition Cannon (Kinetic T slot weapon) has been added.
New Titan bow sections and Titan BSW carrier battle computer has been added.
Now Titans can be designed as dedicated hyper-carriers or massive missile barrage ships.
AI Titans will be fabricated as thier weapon preferences – EN/KI/EX/SC.
For balance, all Titan sections will be unlocked as Titan tech is researched.

# WEAPON AND SHIP ROLE BALANCE #

Missiles, Strikecrafts & AA Weapons

Missiles will have their damage increased dramatically and their range will increase as they are upgraded, becoming a deadly strike for fleets without proper anti-air defenses.

Strikecrafts are now have their stats balanced with no in-battle regenerations.
Destroyer-class carriers will be work as an assault carrier with fast speed and evasion.
Cruiser-class carriers will have the most strikecraft capacity per fleet size, but will be very vulnerable.
Battleship-class carriers are most balanced and has diverse options.

AA weapons (PD, FLAK) will be getting much weaker against ships – having only 10% damage rate to armor – but will be still good at their main jobs.
FLAK has higher possibility that shoot down missiles with one shot.
On the ohter hands, PD will have more shot per day and can shoot many beams against enemy air.
Their overall DPS and AA capacity will be the same, agains missiles and strikecrafts.
They will not be improved by repeatable techs or energy/kinetic modifiers.

Large Weapon Balance

Lance weapons will have their range reduced and accuracy increased, so they will be the most versatile X-slot weapons.

Mega/Giga cannons will have the longest range and low accuracy, making them superior in battles between big ships, but will become useless against smaller ships.

Arc emitters will have their DPS & range lowered. Arc emitters will get 100% tracking, making them very powerful against smaller ships, but will be overwhelmed by other X-slot weapons in big-ship battles.

L-slot weapons will have their stats changed.

T-slot kinetic weapon has been added.

New Combat Computers

Carrier Computers will make aircraft carriers not to rush into enemy and destroyed easily with enemy big-gun fire, but to wait behind the line while strikecrafts attack enemy ships.
For balancing issues, cruisers and battleship carrier computers will have some defensive bonus.
Maximum Range Computers will use the ship’s longest-ranged weapon range as their formation. Mainly designed for missile ships – which will have longest range now.

Re-balancing Techs

Strikecraft tech is now in Sociology (Military theory), making weapon techs less congested in Engineering techs.

Repeatable techs are reworked, and now PHY/SOC/ENG all has 5 infinite repeatable techs.
Hull upgrade has been added and many tech has been merged.

# MORE SHIP SECTIONS & IMPROVED SHIPBUILDING AI #

Inspired by TACTICAL SHIP SECTIONS, SPACEDOCK.

New Sections

Over 100 sections from corvettes to titans, making 2000+ ship combinations.

These new sections will be unlocked by hull upgrade techs.

Role-focused Sections

Now, sections will be more specialized for their roles.
Missile or hanger sections had many S slots in vanilla, but now they are focused on their main capabilities, just combined with PD.
Sections with many-sized guns are trimmed to all-big gun sections or all-small gun sections, because combinations can be made between sections. By this, it is much easier to find optimal battle range for ships.

Armored or Firepower Sections

Some sections have much defense slot at the expense of weapon slots, or vice versa.
These sections will make players and AI some options to make much more tough ships or ships with big punch.
All these trade-offs are balanced, making each sections worth their alloys.

Ship Designs with Consistent Role & Behavior Settings

Ships will now use appropriate computer and role settings according to their design concepts.
For example, corvettes with missiles (with long range) will use a new Max Range Computers, making their advantage of range much useful.
Carriers of all classes will use Carrier Computer, making them safe from direct enemy fire.
But battleship-class carriers with X-slot weapons will use Max Range Computers, fighting in second line.
AI with automatic ship design will understand the concepts and will construct fleets with combinations of corvettes, destroyers, cruisers and battleships.
Fleet and ship design concepts will be vary according to AI personalities, and can be changed with enemy or rival weaponeries or universal situations (ex. Crisis)

Various AI Fleet Compositions

Diffrent AI will use different compositions of ships in fleets.
There will be some corvette spams, or big-gun battleship fleets and so on.

# IMPROVED COMPATIBILITIES #

BSW 2 is Compatible with…

All Mods from ASB Collections are compatible without any copatibility patch. Some features of ASB, esp. ship behaviors – will be overriden by BSW.
More AI personalities are compatible with compatibility patch! And it’s RECOMMEND!
Planetary Assault Army & Ship is compatible with compatibility patch! And it’s RECOMMEND!
Additional Vanilla Weapons and Additional Vanilla Components are compatible with compatibility patch!
Compatible with many shipset mods.
Compatibility issues and specifications are in DISCUSSION.

Please enjoy and give me good feedbacks!

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Revisions:

Old revisions of this mod are available below. Click the link to download.