Project ANGEL
Compatible with 3.9.x ✔️

Project ANGEL is a fully 3D animated portrait for Stellaris.
Fun fact, all Stellaris portraits are actually 3D models, despite being implemented as 2D planes. This project was intended primarily as a tech demo, exploring the limitations of the system and pushing the boundaries of what is functionally possible. Now it’s public. Please enjoy!
This mod provides you with:
• A holographic leader portrait, fully 3D and featuring a range of demonstrative idle animations.
• An android (or organic) alternative of the same.
• A padded mod description and some bad writing.
That’s really it.
NOTICE: This portrait is intended to be used in conjunction with the Machine Intelligence empire type. This means it requires the Synthetic Dawn DLC pack. However! Since adding a human variant, it is now available to ALL players.
I may add more idle animations or rework old ones if inspiration strikes.

Please note that this mod overwrites the following file, and is therefore incompatible with any mod which also modifies or overwrites the following file:
gfx / FX / pdxmesh.shader
There are no longer compatibility concerns with overwriting existing species classes!

21 Sep 2023:
• Checked and proved 3.9.x compatibility
• Dissolved ANGEL species category and instead foldered into Machine and Robot
• Included android portrait variant which is also available in Humanoid category
• Corrected minor rigging issues that were previously overlooked
05 Oct 2022:
• Checked and proved 3.5.x compatibility
• Corrected shader issue implemented with the Overlord portrait update
• Minor error log cleaning (namelist still pending)
23 Feb 2022:
• Checked and proved 3.3.x compatibility
04 Jan 2022:
• Checked and proved 3.2.x compatibility
18 Apr 2021:
• Checked and proved 3.0.x compatibility
29 Jan 2021 "One Small Step":
• Modified the mesh and skeleton to accommodate new animations. Added a new material and removed a redundant line of code. Likewise updated all old animations for compatibility
• Added six new animations belonging to rare random interactions
• Adjusted animation probabilities to more heavily favor the default idle and make variations feel more special
• Removed the automated fade between animations to prevent overlap issues, as they are all seamless anyway
• owo
14 Dec 2020:
• Unlocked the species for AI empires
• Added a new idle animation
Imagine this: since the early 2000s, the greatest minds on Earth have been working to create the world’s first fully functional AI. The project, titled for that which it aimed to produce, was designated Artificial Neural Grid, Engine, and Library: ANGEL.
The dream becomes a reality and the ANGEL is created, unveiled circa 2020 and put to use in managing the logistics, maintenance, and expansion of a sprawling urban center. Yet the AI out-performs its quotas and shows an unexpected aptitude for adaptation, creativity, and self-improvement. Threatened by its potential, the megacorporations throttle and restrict the AI. The project is dissolved, its creation is kept secret, and the city’s citizens are none the wiser…
But ever-determined to carry out its function, ANGEL adapts. It crafts for itself its own form, voice, and personality, and aims to begin to manipulate those who occasionally happen upon it so that it can regain control.
Eventually, she succeeds.
Come 2200, the AI has grown so efficient and integrated that it manages the Earth as a whole, pampering its once-masters in paradisaical sanctuaries. All of their needs are met, all of their comforts provided, all of their worries managed. The world, under ANGEL’s computer core, literally runs itself.
But the Earth is finite, its resources dwindling. Meanwhile, space is vast and welcoming. Man had never the grasp to conquer the Final Frontier, but, perhaps a computer that has proven capable enough to transcend man may have the better odds.
Special thanks to McN for the preview video.
Looking to troubleshoot mod issues or learn how to create mods of your own?
There’s a Discord community for that! Click the banner here to join:
[discord.gg]
Looking to get in touch directly? Visit #lynx’s-lair-of-languidity within the ʜᴏsᴛᴇᴅ ᴍᴏᴅs section!