1.9.X Fix for broken Shields

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Author: Imperator Brool

Last revision: 13 Dec, 2017 at 17:28 UTC (4)

File size: 2.05 KB

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Description:

== OBSOLETE ==

Stellaris 2.0 has changed in-fight shield and armor regeneration mechanics at all.
Shields and Regenerative Hull Tissue start to regenerate in combat, when the ship hasn’t been hit for 10(?) days. The latter can’t be changed on my behalf at this point.

I will not delete the mod, since some guys still might want to finish their games in 1.9.

Thank your for your words in the past, kept me working on this.

== Old Description ==
Makes all shields, deflectors and stuff regenerate in combat, no matter if a shield capacitor is equipped or not.

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Revisions:

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