Civic Pack I

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Author: idm

Last revision: 19 Apr, 2022 at 00:02 UTC (2)

File size: 189.44 KB

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Description:

Compatible with 3.3.* but should work regardless of version as this makes no direct changes to the base game, only to files added by this mod.

Mod Features
  • Five (5) new civics
  • High quality custom icons
  • Each civic was designed to seamlessly fit into the base game
  • Compatibility friendly, will not interfere with any other mod

The aim of this mod is to provide several interesting and high quality civics as though added by official DLC or free updates.

Permissions

All of my mods are completely free to use. You can patch, edit, fork, or change anything that you like. You don’t have to ask me for permission.

Credits


EOL Monetization Agency
Workers are property and property damaged is damaged property. The end-of-life monetization agency guarantees that our property is monetized and not infringed upon, even in death.

  • Unlocks the Monetization Office building which adds Inhumer jobs. Inhumers turn Amenities into Energy Credits and Stability.
  • Pop Consumer Goods Upkeep: -10%

Immortal Ascendancy
A society where the ruler has somehow achieved eternal life, separating themselves from the mere mortal being.

  • Your starting ruler gets the PERPETUAL trait which makes them immortal. This immortality needs to be maintained with a monthly cost of Dark Matter that increases with Empire Population. Running out of Dark Matter while running a deficit makes you lose the game. This civic was designed for those looking for a different kind of gameplay challenge.
  • Also unlocks the Sacred Ground building which adds Acolyte jobs. Acolytes turn Pop Growth Speed into Dark Matter. Use these to sustain your leader’s immortality until you get the Dark Matter tech(s).
  • Gain a moderate amount of Unity when your designated heir dies.
  • Ruler Level Cap +4

Solicit Utopia
This society has since the dawn of time only sought the answer to one question. What is perfection?

  • Begin the game with the Resort Worlds Technology.
  • Begin the game with the Subdermal Stimulation Technology.
  • Unlocks the Temple of Paradise building which adds Visionary jobs. Visionaries turn Food, Minerals and Energy Credits into Influence.
  • Gain a moderate amount of Unity when settling Gaia Worlds.
  • Happiness: -10%

Space Cantina
A society that is more an intergalactic watering hole than an actual society.

  • Unlocks the Cantina Wing building which adds Patron and Entertainer jobs. Patrons turn Consumer Goods into Trade Value, Pop Growth Speed and Society Research. The Cantina Wing also increases Habitat Max Buildings by +1 but costs Alloys to build instead of Minerals.
  • Immigration Pull: +200%
  • Governing Ethics Attraction: -200%

Toothpaste Conglomerate
What better way to warrant the well-being of a society than instant-choice high-quality dental hygiene products brought to you by [REDACTED]. Ingredients… [REDACTED].

  • Unlocks the Toothpaste Factory building which adds Toothpaste Scientist jobs. Toothpaste Scientists turn Zro into large amounts of Food, Trade Value and Consumer Goods.
  • Start the game with a large stockpile of Zro but without any production source.
  • Happiness: +5%

See screenshots for further gameplay details.
The required DLC are not necessary for the mod to work; only to access all of the content.

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: MegaCorp
Stellaris: Federations
Revisions:

Old revisions of this mod are available below. Click the link to download.