Planetary Designations Adjustments

If you liked this item, please rate it up on Steam Workshop page.

Author: [Boo] Everfar

Last revision: 26 Nov, 2021 at 08:36 UTC (2)

File size: 124.93 KB

On Steam Workshop

Description:

Compatible with Stellaris 3.2.x

Helps standardize planetary designations across world types and slightly buffs the weaker designations as well. You can compare them to the vanilla designations here[stellaris.paradoxwikis.com].

[] = Modder Commentary

Capital World:
Governing ethics attraction +100%
Stability +5%
Amenities +10
Amenities +20%
Job upkeep -10%
Worker output +10%
[This turns the capital into a world that is, instead of being worse at almost everything, decent at everything. Now you don’t have to feel too guilty for not moving pops and buildings off of your capital to more specialized worlds]

Capital World (Gestalt):
Deviancy -20
Stability +5%
Amenities +10
Amenities +20%
Job upkeep -10%
Menial drone output +10%

Nest/Nexus World:
Hive/Nexus district build speed +25%
Building and district upkeep -10%
Complex drone output +5%
(Allowed Nexus to be used on machine worlds)

Rural/Fringe World:
Generator, Mining, and Agriculture district build speed +25%
Worker/Menial drone output +15%
(Allowed Fringe to be used on machine and hive worlds)
(Now affected by Greater Good resolution 2)

Bureaucratic Center/Station:
Administrative offices build speed +25%
Admin cap from Bureaucrats +2
Bureaucrat upkeep -10%
Pop ethics shift chance -20%
[They were missing the matching building/district build speed that other designations have]

Refinery World/Habitat:
Chemical Plant, Refinery, and Crystal Plant build speed +25%
Chemist, Gas Refiner, and Translucer output +20%
[More output helps make up for the low job density]

Fortress World/Habitat:
Naval cap from soldiers/warrior Drones +2
Building volatile motes upkeep -20%
(Allowed to be used on ecumenopoli, machine worlds, and hive worlds)

Habitat:
Build speed +25%
Immigration pull +30%
Job upkeep -5%
Worker/Menial drone output +5%
[Previously had no effects. Now fills a similar role as the colony designation, helping you to get the habitat set up and providing small bonuses to jobs so you don’t feel like you’re wasting production too much]

Energy and Mining Habitats:
Now match their planetbound counterparts

Leisure Habitat:
Leisure district build speed +25%
Happiness +10%
Unity from jobs +10%

Trade Habitat:
Trade district build speed +25%
Amenities +10%
Trade value +20%

Research Habitat:
Research lab and research district build speed +25%
Researcher upkeep -10%
Researcher output +10%

Ringworld:
Build speed +25%
Immigration pull +30%
Job upkeep -5%
Worker/Menial drone output +5%
[Fills the same role as the general Habitat designation]

Research Ring World:
Research lab and research district build speed +25%
Researcher upkeep -10%
Research from jobs +10%

Commercial Ring World:
Amenities +10%
Trade value +20%

Ecumenopolis:
(Added Specialist output +5% if Industrial Development resolution 4 or 5 is passed, similar to other Ecumenonpolis designations)

Machine World:
Build speed +25%
Amenities +10%
Job upkeep -5%
Menial drone output +5%

Hive World:
Build speed +25%
Amenities +10%
Job upkeep -5%
Menial drone output +5%

Compatibility information for this mod can be found in its thread below.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.