Better Colossi
Supported version: 3.1.*
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Colossi will not auto-disengage anymore!
Emergency FTL days reduced by 95%
Emergency FTL risk reduced by 75%
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Limits increased from 1 to 10
Cost reduced from 10000 alloys to 5000 alloys (not including components)
Construction time reduced from 3600 days to 1800 days
Base speed increased from 80 to 100
Reactor output increased from 10000 to 14000
Auxiliary slot for colossi can now use afterburners
Increase the min range and firing arc of T weapon slot
Colossi rotation speed increased
Colossi shield +100%
Colossi armor +100%
Colossi damage +66%
Four section designs are available:
artillery: 1W 1T 6XL 2L 2P with 12 utility slots and 3 auxiliary slots
sentinel: 1W 3T 1XL 2M 2H with 14 utility slots and 1 auxiliary slots
fortress: 1W 2T 3XL 2M 2H 2P with 13 utility slots and 2 auxiliary slots
non-combat: 1W 8H 3G with 6 utility slots and 9 auxiliary slots
Three combat computers are available:
mid: fire rate +30%, accuracy +20, tracking +20, firing range +10%
long: fire rate +15% accuracy +10, tracking +10, firing range +30%
(These two computers REQUIRE advanced combat computer tech)
Receive Move Order While Engaged!
non-combat: jump dive CD -50%, energy and kinetic weapon damage -90%, strike craft speed +50%, ship speed +50%
(This computer REQUIRES advanced combat computer tech and jump dive 1 tech)
This mod modifies the following files:
commoncomponent_templates 0_utilities_afterburners.txt
commoncomponent_templates 0_utilities_reactors.txt
commoncomponent_templates 0_utilities_roles.txt
commoncomponent_templates 0_weapons_extra_large.txt
commonglobal_ship_designsfallen_empire_ship_designs.txt
commonsection_templatescolossus.txt
commonship_behaviors 2_special_ship_behaviours.txt
commonship_sizes 1_colossi.txt