RIG: Weapon Diversity
RIGWD adds to the core RIG experience, is the other side of the coin to RIGSD. It features wide sweeping changes to the ship designing mechanic. Not only does it include massively reworked art work. But also includes significant expansions to the weapons and equipment. Ships and Starbases also have unique weapons. I’ve always figured it was weird that starbase weapons were the same as the ships.
https://steamcommunity.com/sharedfiles/filedetails/?id=2149612602
When starting a game you will not have access to all weapon types. This is part of how the mod is supposed to work. You will only start with 1 weapon type, in some cases 2 weapons types. This will either be Energy beams, Rail guns, auto cannons, or missiles. Each weapon type has atleast two weapons associated with its type, sometimes three. This means that your starting options will be restricted, but you can gain the other weapons by researching wreckage.
I have specifically designed this mod to not overwrite vanilla weapons. Instead it moves all vanilla weapons onto an inaccessible tech tree. This means that if you play with any mods that also alter the vanilla tech tree, this mod should still function with them on. Keep in mind that new weapon mods, or mods that alter existing vanilla mods won’t break the game. They will just make things a bit more confusing. It should be perfectly safe to skyrim WD until it breaks without any real issues.
Good luck.
Required items:
Click the title to search on this site.
RIG: Species Diversity — Steam Workshop
RIG: UI Overhaul Patch — Steam Workshop
UI Overhaul Dynamic — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.