AI Economy +
upping the Economic goals for the AI.
i feel like the new (2.6 and onwards) AI is capable of more, so im giving it higher goals to reach for.
first testrun:
max difficulty, scaling on, habitable x0.25, crisis x5 and everything 100 years earlier.
result:
fleetpower at 2400:
Player: 600k
AI1: 400k
AI2: 350k
AI3-6: 300-200k
note: AI1 actually had more research than me.
conclusion: this was the funnest stellaris run i ever had, the AI kept up with me every step of the way. even those smaller 200k or less empires are running at peak efficiency with what they have.
i need more testruns because it might have been a fluke and maybe its just bias on my end, but i dont remember ever seeing this many AI empires floating hundreds of k in fleetpower at 2400.
higher economic goals might just keep them focused instead of building willynilly and crashing their economy.
Revisions:
Old revisions of this mod are available below. Click the link to download.