Sensor Expansion

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Author: Ariphaos

Last revision: 16 Nov, 2023 at 20:39 UTC (8)

File size: 871.42 KB

On Steam Workshop

Description:

This is a simple mod that makes sensors fail at seeing into or out of more systems than just nebulae, space storms, and sealed systems / the L-Cluster. It also adds sensor jamming and a (very late game) way to breach it.

  • Neutron Stars
  • Pulsars
  • Black Holes
  • Wormholes

It also provides sensor tech to overcome each of these, including sealed systems/the L-Cluster and nebulae.

The end result is quite interesting. Parts of the galaxy are hidden because there is a black hole or something in the way, and you don’t automatically get to sense everything within several systems on the other side of a wormhole. It also fills out Physics tech a fair bit, which was previously a bit sparse. And gives an option – albiet late game – for seeing into nebulae besides building the spy orb.

This mod modifies a specific game rule, as well as the sentry array/spy orb. Anything that doesn’t modify those will be compatible. Modifying the sensor game rule is pretty rare, and clobbering someone’s sentry array edit isn’t the end of the world.

Version 1.4: Obsoleted the neutron star sensor tech, now it is a part of tier 4 sensors. The sentry array no longer requires all tech to be researched up front, so you can build up to it.

Version 1.5: Added a flag, ariphaos_sensors_installed, that allows other mods to sense our presence.
My Main Stellaris Mods
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These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Yet Another Galaxy Enhancement Mod – Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments – Some small tweaks to wormholes (you won’t pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion – Adds more functionality to sensor tech.

My Other Stellaris Mods
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These are not balanced, and drastically increase the player’s power.

  • All Anomaly Spawns – Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Free Galatron With Purchase – Makes the Galatron and ancient trade routes exceptionally likely results. Also how I discovered you could end up with more than one Galatron in a Galaxy. I wrote this because I have yet to obtain it normally. This should only be used in Multiplayer where everyone is aware that whoever opens the first reliquary gets the Galatron.
  • Assorted Precursor Adjustments – Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.