!Starnet Less Reckless about Crime (Build Precincts If Needed) Patch

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Author: TechSY730

Last revision: 30 Oct, 2020 at 02:30 UTC (7)

File size: 25.6 KB

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Description:

Makes Starnet a bit less reckless about crime, by making it willing to build and keep Precincts (or Sentinel Posts) if needed.

Only use this mod if you have a mod that increases punishment of crime. The regular Starnet logic is fine for vanilla crime.

WARNING: 2.8 support has been tested to have no syntax errors (can load correctly), but I can not functionally test it until more of my mod stack’s dependencies update

Vanilla Starnet is quite reckless about crime management. It never build precincts and aggressively deconstructs them. This is because in vanilla, high crime isn’t punished very hard (and the worst punishments can be avoided with Crime Lord deal, which Starnet will take)

However, if you use a mod that upps the punishment for crime such as Meaningful Crime (well, that is the link to my fork), or adds new ways high crime can be punished such as Expanded Events, then this reckless approach can backfire, and can backfire hard.

This patch makes it so if crime is getting out of hand, Starnet will be willing to build and keep precincts to pull it back down to reasonable levels. It will still scrap them if it feels that it got crime back under control. Also, this doesn’t interfere with Starnet’s desire to get the "Crime lord deal" modifier.

Doesn’t overwrite any files of Starnet (overwrites are in a new file), so load order shouldn’t matter.

Known Issues:
* There is currently no way to tell the difference (via scripting) between crime being low because there is little crime generated vs. crime being low despite the high crime generation because the crime suppression is higher still. It is safe to deconstruct a precinct in the former case, but not the latter case. Right now I take an uneven balance between assuming those two situations, but there will be cases it won’t work well and the AI will destroy a precinct when it really isn’t safe and will just put itself back in a situation it needs one again.

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